What a stupid reply. Where did I say anything about EVE or PVE dying?
The ‘big deal’ is CCP wasting it’s time when it could be doing something that is actually effective and that maybe even makes them more money.
The lesser deal is that what CCP is doing threatens to spread to other forms of PVE.
I really really appreciated CCP Larrikin’s reply to me in that thread, but as I got to thinking about it even more, it started to concern me because he didn’t really demonstrate he understood what I was talking about. Specifically:
We understand the importance of ‘low engagement content’, and we believe we can deliver that while staying true to our push for player-like-NPCs. We can use a couple of different strategies at lowering their power level. Low skills, poor tactics, bad fittings, providing you with allies or handicapping them in other ways.
The PVE we do now (missions, complexes, anomalies etc) isn’t “low engagement content”, it can still kill you if you do’t pay attention, and most of it isn’t soloable by some dude in a VNI with heavy drones. We are in many cases very engaged with the content, and making our own in certain ways.
No one is looking for push overs/easy content. The null anoms I do every night can still kill you, or help you get killed if one of the NPCs points you just when a neutral comes in.
The challenge is finding new ways, faster ways to do them, or finding ways to make them make you safer (which is why I learned all the triggers in Forlorn hubs, when some player attacks me I just over-spawn the site and roll the dice on whether the npcs kill me or the other guy 1st).
CCP is concentrating too much on NPC behavior and not enough on site design and things like environmental effects. The current ‘dumb’ npcs are fine.