@Old_Pervert
I have been thinking a bit more about your problem.
And I started working on a solution for the next feature release.
Here is a quick preview:
@Old_Pervert
I have been thinking a bit more about your problem.
And I started working on a solution for the next feature release.
Here is a quick preview:
That looks really neat!
Thanks for the time you put into this, it makes asset management so much easier.
Any idea why the “total value of shown assets” on the asset page does not match the total value of assets on the tracker graph? These two numbers are significantly different for me. Even the total number on the tracker is less than the total value of assets on the assets page.
@gamingloser
Thank you for your bug report.
I have had serval reports of this, but, I have never been able to reproduce it myself.
If you’re willing to share your profile and settings with me, so, I can reproduce and hopefully fix this, then please email me (my email is on the wiki).
I need the following:
I will look into it as soon as I get your email.
email sent with link to file (google drive).
Thanks again.
@gamingloser
Thank you for sharing your data.
So, the reason the asset tool and tracker tool does not match is that they included different things.
If you go to:
Option > Options > Assets
And uncheck all the include X
…You will end up with the exact same number in both the tracker and on the assets page.
Additional the tracker page is a lot more precise than the asset page when evaluating contracts, market orders and manufacturing, it ensure it only include stuff you own.
TL:DR
The Asset tool include all contract/market orders/manufacturing, The Tracker tool only include what is 100% yours (more precise) and those values are not include in the assets total, but, instead have their own “line” in the tracker.
I hope this answer your question?
I checked my options>options and the only one checked was "sell/reprocess colors (green to sell and red to reprocess). I unchecked this and tried updating and it did not seem to fix it (no surprise); the tracker total amount is still significantly different lower then the total value of shown assets on the asset tab.
Does the tracker total amount omit certain assets from its calculations (e.g. blueprints, etc)?
Any other ideas?
Thanks for your reply and time.
@gamingloser
That is is the most common course, however, you’re right that is not what is affecting you.
I tested the problem on the wrong data set AKA not your data set. I’m really sorry about that.
However, you’ll be happy to know that your problem is fixable too.
See this post by Johann Hemphill:
I tested it with your data set and it should resolve it for you.
Sorry for getting it wrong the first time…
That did the trick! Thanks for your help.
anything you want me to email you? Don’t know what to say about reproduction other than churn through a lot of market orders. jEveAssets is listing 342 active orders under one of my characters, in game the order limit is 305.
I have an idea, not sure what the program’s logic for clearing orders is but:
I had an order up for an item, I sold most of it and then changed the price to whatever the current price was and put up another order of the same item at the same price. Someone bought enough that they bought out the small stack and purchased from the second larger stack. Eventually the second larger stack is down to a small number of items, and they sell. But the second larger stack stays as active with a small number of items left. as with normal logic you can’t sell 102 items when only 54 are “left” and it’s very possible I had another order open on that item by then.
I’d have to go through my orders to check and see what happened with other ones, this one just kinda jumped out at me. A lot of the items I trade I either have multiple orders running, or put more up when quantity gets low.
Might also create an issue when part of a stack sells at one price, and the price is changed? I haven’t really looked into it. I usually just look at low value orders to try and close them out to open up slots
also I updated to java 64, so the normal version seems to work now.
@Chainsaw_Plankton
I’m going to need your profile file to reproduce it.
profiles
directory zip the #Default.xml
fileI will look into it as soon as I have the profile file.
And again, thank you for your bug report.
Due to my web hotel being moved to a new server today, eve.nikr.net have been down most of the day. It should be working now (let me know of any problems). Sorry for the inconvenience
jEveAssets 5.7.2 released
Bug Fixes:
-ESI import showed invalid account before authorizing on the EVE SSO web site
-ESI workaround for universe names not resolving faction ids
-Overview displayed wrong system/region for systems
-Wrong count of total rows in some tools
-Date filter equals/before/after did not match correctly
-Column name was not always fully visible when sorted
-Tracker asset filter selecting and filtering was not working correctly
-Fixed two crash bugs (BugID: 693 and 687)
Changed:
-Always show output value in table (table menu and statusbar unchanged)
-Ask to include all tracker asset filter locations (once)
-Delete unused library files
Optimizations:
-Column resizing (All tools with tables - also faster filtering)
-Materials Tool
-Separator Table (Stockpile/Contracts/Materials/Reprocessing/Loadout)
Code:
-Updated eve-esi to 2.3.4 (Use PKCE, instead of client secret)
Thanks
-Thanks to the ESI team and the header endpoint jEveAssets now send the right user-agent to ESI
-Thanks to the SSO team jEveAssets no longer ship with the client secret (It now use PKCE).
A lot of packaged ships are showing unpackaged volumes in assets.
@Paula_Myok
You are in luck. I just committed a fix for that today, that I hope to release it tomorrow.
Extra Info:
The old system was based on what group the asset was in, it was hardcoded and had not been updated for a long time.
The new system is per type, is now part of the static data and will be updated with it.
This was made possible, because packaged volume was recently added to ESI.
I’m a fairly new user (about 1 month), but a few things have me stumped. I’m using Win10 and jEveAssets 5.7.2.
Graphics get messed up. I’m not 100% sure what triggers this, but I think I may have made some progress in replicating this. Go to the stockpile tab, scroll the list so that a “stockpile” button is right at the bottom of the list, and click stockpile. The resulting menu renders partially below the app window (which is normal), but at this point the entire app’s UI becomes mangled an unusable. If you click the stockpile button in a position where the menu renders within the jEveAssets window, everything is fine. Once the bug hits, things start rendering in the wrong place and the app becomes unusable and I must restart the app. https://i.imgur.com/NOEMYRa.png
I don’t understand how/when stockpile changes are saved. Because of the above graphics bug, I’m often closing (clicking the X) and restarting the app, only to find that the changes I spent several minutes making before restarting are just lost. Am I missing some step to save? I just opened the app, added an item to a stockpile (careful not to trigger the graphics issue), clicked X to close, relaunched the app, and the item I added to the stockpile is gone. It feels like it saves on some sort of timer, like every 5 minutes, but doesn’t call the save function when the app is requested to close.
Contracts that have been completed are not always completing in jEveAssets. I noticed on my net worth tracker that it was showing billions in contracts, even though the game showed I had a single contract outstanding for 1M ISK. If I go into the contracts tab and create a filter for Status=Outstanding, jEveAssets shows me a number of contracts that were completed over the past few weeks, but they’re still outstanding in the app. So, my net worth is counting the billions of ISK I already received for those contracts when they completed PLUS the billions in ISK that those contracts were worth when outstanding. I just made 5 contracts today, 4 of those completed, and they all reflect properly in jEveAssets though, so it is working properly sometimes.
If any further info is needed, just let me know. Thanks!
@Spacey_Smurf
Thank you for your bug reports
Here are my notes so far:
1
AHA! Just as I was about to post this and go to bed… I had a crazy idea. What is different between my laptops and the desktop? The laptops have Intel graphics, while the desktop has a nVidia 1070 Ti. The desktop has 5 monitors and a 6700k CPU. 4 monitors run off the GPU and the 5th runs off the CPU’s integrated graphics. 4 monitors plug into the GPU (the max it supports) and 1 plugs into the motherboard’s HDMI port. Here’s the trick. I simply drug jEveAssets onto the Intel integrated graphics monitor, and suddenly I could not replicate the issue! I drug it back onto an nVidia monitor, and I can replicate it easily. If I replicate the issue while the window is on nVidia, then drag it over to Intel, it stays broken, but it never seems to originally break when kept on Intel.
I would think a large percentage of jEveAssets users have nVidia GPUs, and I haven’t hard of anyone else having this issue, so that’s hard to explain. However, this seems like good progress.
I’m currently running Geforce drivers 399.07 released 8/27/2018. I upgraded to this during troubleshooting, so the problem was happening on the previous (1 month old I think) GPU drivers too. I’m running Eve and many other apps on this machine without issue. I’m even running BiglyBT (a fork of Azureus/Vuze), which is a Java torrent downloader, 24/7 and can’t replicate any similar graphics issue within that java app. It is a little weird though in that it comes with it’s own copy of Java and doesn’t use the system installed copy.
2
I need to get some sleep, but I’ll keep looking into things and get you more info within the next day or two.
@Spacey_Smurf
Thank you for going all the way troubleshooting this problem.
Could you take a look at the following issue:
It may or may not be related.
A quick google also turned up this stack overflow answer:
That may be of some help.
–EDIT–
2:
I’m able to reproduce the stockpile not being saved. I will fix it for the next release.
jEveAssets 5.7.3 released
Bug Fixes:
-All packed assets now have the correct volume (require latest data update)
-Better handling of corrupted settings and profile files
-Better handling of invalid ESI accounts (auth failures)
-Settings not saved when adding items to the stockpiles
Code:
-Updated eve-esi to 2.3.5 (URL encoding fixed)