Any other Linux users unable to use the latest SiSi build? After authenticating, I get an unhandled exception and the client dumps the following backtrace:
Unhandled exception: page fault on read access to 0x00004b14 in 32-bit code (0xf39f9fe0).
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
EIP:f39f9fe0 ESP:19efe97c EBP:19efe9f8 EFLAGS:00210206( R- -- I - -P- )
EAX:00000001 EBX:00004b00 ECX:00000001 EDX:00003c00
ESI:00000000 EDI:001a8340
Stack dump:
0x19efe97c: f3a000ac 00000001 00001010 19efe9dc
0x19efe98c: f7395d30 ffa60fbc 00000002 f3a076d8
0x19efe99c: 0019b540 00000f00 00000901 19efe9dc
0x19efe9ac: 1e3c4d20 00000000 0019b578 000005a0
0x19efe9bc: 001a8350 0019b554 19efeacc 00003c00
0x19efe9cc: 7bc838da 19efea8c 19efea00 00000000
Backtrace:
=>0 0xf39f9fe0 in xaudio2_7 (+0x9fe0) (0x19efe9f8)
1 0xf3a000ac engine_threadproc+0x2ab(arg=<couldn't compute location>) [/src/dlls/xaudio2_7/xaudio_dll.c:2398] in xaudio2_7 (0x19efe9f8)
2 0x7bc83bb0 call_thread_func_wrapper+0xb() in ntdll (0x19efea18)
3 0x7bc86dbd call_thread_func+0x7c(entry=0xf39ffe00, arg=0x19b540, frame=0x19efeb18) [/src/dlls/ntdll/signal_i386.c:2759] in ntdll (0x19efeaf8)
4 0x7bc83b8e call_thread_entry_point+0x11() in ntdll (0x19efeb18)
5 0x7bc8ee18 start_thread+0xb7(info=0x81f60fb8) [/src/dlls/ntdll/thread.c:487] in ntdll (0x19eff368)
6 0xf751e1ca start_thread+0xd9() in libpthread.so.0 (0x19eff428)
7 0xf744e46e __clone+0x6d() in libc.so.6 (0x00000000)
[SNIP: that gets repeated 200x]
There’s other info there about modules loaded and whatnot, which I can post if needed, but I suspect the first lines (about xaudio7 and the unhandled exception) should be enough.
I get this crash when running either the ccp-master or winehq-master wine versions, with or without DX9 checked (though I don’t think that mattered).
Dev-branch: ccp-master
Wine-version: Latest
DX mode: DX9
Sisi client status: works fine, no errors
Use dev versions enabled.
With Audio enabled in client settings
Dev-branch: ccp-master
Wine-version: wine-2.10-ccp-master-29
DX mode: DX9 and DX11
Sisi client status: crash after preparation dialogue before character selection screen
If you manage to log into eve with other wine version and disable Audio in settings, error will disappear.
Dev-branch: ccp-master
Wine-version: wine-2.10-ccp-master-29
DX mode: DX9 and DX11
Sisi client status: works fine, no errors, audio disabled
Added loglite logs, crash dump and backtrace log to EBR-124529 @CCP_Snorlax
I tried going through the steps you did, and got the same result: disabling audio allows me to log in. I wouldn’t, however, say that it “works fine”: station interiors were not displayed with DX11; I just got a black screen with the various windows on top. I didn’t try undocking.
But as soon as I enabled audio from the client menu, the client froze.
So we’re a couple days away from deployment, and SiSi still crashes for me (when audio is enabled). @Sarmatiko, have you gotten any replies or action to your report?
I can confirm the problem with current “Stable” branch. When / after activating audio again (was disabled for the last year), the client keeps crashing while opening the game from the launcher. (Not able to choose a character.)
Excerpt of the exception message:
Unhandled exception: page fault on read access to 0x00004b14 in 32-bit code (0xf2963fe0).
Register dump:
CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
EIP:f2963fe0 ESP:1d01e97c EBP:1d01e9f8 EFLAGS:00210206( R- – I - -P- )
EAX:00000001 EBX:00004b00 ECX:00000001 EDX:00003c00
ESI:00000000 EDI:0019caa0
Stack dump:
0x1d01e97c: f296a0ac 00000001 00001010 1d01e9dc
0x1d01e98c: 1d01e9c8 7bcdb000 00000002 f29716d8
0x1d01e99c: 0019bff8 00000f00 00000901 1d01e9dc
0x1d01e9ac: 283d3d20 00000000 0019c030 000005a0
0x1d01e9bc: 0019cab0 0019c00c 1d01eacc 00003c00
0x1d01e9cc: 7bc838da 1d01ea8c 1d01ea00 00000000
Backtrace:
=>0 0xf2963fe0 in xaudio2_7 (+0x3fe0) (0x1d01e9f8)
1 0xf296a0ac engine_threadproc+0x2ab(arg=<couldn’t compute location>) [/src/dlls/xaudio2_7/xaudio_dll.c:2398] in xaudio2_7 (0x1d01e9f8)
2 0x7bc83bb0 call_thread_func_wrapper+0xb() in ntdll (0x1d01ea18)
3 0x7bc86dbd call_thread_func+0x7c(entry=0xf2969e00, arg=0x19bff8, frame=0x1d01eb18) [/src/dlls/ntdll/signal_i386.c:2759] in ntdll (0x1d01eaf8)
4 0x7bc83b8e call_thread_entry_point+0x11() in ntdll (0x1d01eb18)
5 0x7bc8ee18 start_thread+0xb7(info=0x81f60fb8) [/src/dlls/ntdll/thread.c:487] in ntdll (0x1d01f368)
6 0xf75e4295 start_thread+0xe4() in libpthread.so.0 (0x1d01f428)
(…)
So this bug still exists (and seems to be now in MAIN branch).
I get this error, everything was fine like a couple weeks ago but the game started doing this help me.
I’m runnung on Ubuntu 16.04 LTS, on an Asus NV552 laptop