Suggestion: Inspect fit on fleet members on grid
Keywords: Fitting, fleet, fits
Note: It can be useful for fleet commanders to inspect fits of fleet members. But also for fleet members out of curiosity to inspect each other. How might it work? You right click a fleet member on grid and there is an option to “Inspect Fit” which will simulate the fit of the ship.
Suggestion: Let players add “tags” to their fitted ships in their hangar
How about letting players add “tags” to their fitted ships in their hangar so they can either filter or search for “Tackle” “long-range” “Rails” “Meme” “Roam” or doctrine-name? That way players can have a greater freedom in naming the ships, but still have good way to quickly find the kind of ship/role they are looking for by using their own tags.
removed several off topic posts, reminder:
Suggestion: Market orders with designated (station-) container
Keywords: market, orders, UI
Notes:For production and to sort my inventory, I use “[Station-] Containers”. It would be a feature to advise one of the available “Containers” on a station to the market order I create. So, when someone (even partially) fulfills one of my market orders, the inventory should go directly into the designated “Container” instead of waiting in the item hangar. If no container is selected or none is availlabe the menu for selecting a “Container” could be disabled.
Suggestion: Ability to lock systems in the waypoint list
Keywords: UI, Route, Manage Route, Waypoints
Would love the ability to pin/lock certain systems in a long route.
This would mean that when optimizing routes i would have the option of optimizing my route to several criteria:
- Optimize entire route ignoring locked systems.
- Optimize around locked systems by jumps:
- This would preserve the number of jumps between locked systems, with any remaining systems not visited being organised after final destination. (useful for planing RL activities while autopiloting through HS.)
- Optimize using locked waypoints:
- This would preserve the position of the locked systems in the current order. (Useful for beginning with, or ending at a specific system, breaking down hauling runs into smaller subsets, or for scheduling drop offs in long hauling runs when you calculate you will be full.)
- This would preserve the position of the locked systems in the current order. (Useful for beginning with, or ending at a specific system, breaking down hauling runs into smaller subsets, or for scheduling drop offs in long hauling runs when you calculate you will be full.)
Suggestion: mark Route in Overview like when doing AIR
Keyword: Overview, Route
when on select a Destination; out of Station the Destination on Route is only a pale yellow Mark in the Overview.
That is not easy to spot for elderly Players.
Please do like in AIR when the whole Row is in blue or make it customizible…
Suggestion: Ability to activate Licence for the SKIN that is in a container
Keywords: SKIN, activation, container
Note: I can already remotely activate a SKIN Licence, except the one that is in the container
Plz, let us do this. I bet this “activation” limitation applies to some other consumable items stored in containers.
Please post any new suggestions here: