Suggestion: Make tags visible to fleet member in Survey Scan Result Window
Keywords: UI
Notes. I can tag items individually as wing commander, but those tags only appear on the overview and not the survey scan window. As to person doing the tagging it would be good to see what is already tagged in that window so you don’t tag it twice?
Currently there is no icon to goto your next facility in PI which means if you are having trouble locating it or its on the other side of the planet you have to spin the planet… It would very helpful to have a Next button to save look for your facilities on the planet.
Suggestion: Show closest LP store in corporation wallet
Keywords: LP, store, corporation, wallet
Note: The closest LP store is not shown. Attached image example
Suggestion: Sort local by other than names
Keywords: UI, Local, filters
Note: When there is a lot of people in local you might want for example pilots with low or no standing on top.
Suggestion: Active on auto-pilot
Keywords: Auto-pilot, travel, logistics, force projection?
Note: Prop mods should be able to be toggled to activate automatically when auto-pilot is on
Radial is still mouse heavy. Why not make the UI consistent and allow all warpable locations accessible using the same keyboard combos. In addition, keyboard is MUCH faster and more efficient.
Suggestion: Toggle drones ability to use MWD
Keywords: Drones, ratting, UI
Note: Drones use MWD in an unintelligent manner. For example they will use MWD to fly 3km which means they will be missing most of the following volleys as their orbit velocity goes crazy.
A simple toggle of wether they are allowed to use MWD could make for a better experience.
Suggestion: Est. Price / m3
Keywords: Inventory, UI, loot
Note: If the inventory had a tab to show Est. Price / m3 it would help players decide what to jettison/leave behind when looting.
Suggestion: Also allow LVL 2+ Security Agent Missions to complete AIR Career Program
Keywords: Missions, AIR, Career
Note: Players like me, returning after many years, run LVL 4 missions when we return, but get no credit towards AIR Career, would need to “drop down” to run LVL 1 missions which are boring with 45 million skill points.
Suggestion: Auto-activate Hacking module when trying to open a hack “container”
Keywords: UI, Hacking
Note: Tried hacking for the first time - had a ship with the correct hacking module, approached container, tapped “open container”, got large popup saying I need special tools to open container. Took a while to figure out I have to tap the hack module (which looks like a passive) - why not just auto trigger it when I use the open container button?
Suggestion: In the "Eve System message > Channel changed to Local: ‘system name’ " message, make the system name a link.
Keywords: UI, Chat, Navigation
Note: It would allow us to be able to set destination or make a reference to it after we’ve left the system.
Suggestion: Give mission agents the ability to see into fleet hangars of ships like the DST
Keywords: Mission Agent, Fleet Hangar
Note: Distribution mission agents can’t see into a fleet hangar, so they think that you don’t have the items to be delivered. This is especially annoying when running multiple L3 and L4 distro missions in a DST.
Suggestion: Hide abandoned drones
Keywords: FW, fleet, battle
Note: Hiding abondended drones would be QoL increase in situations where PVP happens in waves. for example in FW batlefields because the number of abandonded drones piles up and clutters the screen.
Suggestion: Inspect fit on fleet members on grid
Keywords: Fitting, fleet, fits
Note: It can be useful for fleet commanders to inspect fits of fleet members. But also for fleet members out of curiosity to inspect each other. How might it work? You right click a fleet member on grid and there is an option to “Inspect Fit” which will simulate the fit of the ship.
Suggestion: Let players add “tags” to their fitted ships in their hangar
How about letting players add “tags” to their fitted ships in their hangar so they can either filter or search for “Tackle” “long-range” “Rails” “Meme” “Roam” or doctrine-name? That way players can have a greater freedom in naming the ships, but still have good way to quickly find the kind of ship/role they are looking for by using their own tags.