Little things / Small QoL suggestions

Suggestion: From the local channel, be able to right-click a system you were previously at, and set the destination to that system. (i.e, backtrack)
Tags: UI
Notes: It is not uncommon to trace a safe route back, being able to quickly set a route would be nice.


I like this. Don’t forget to format this as per the first post so the Devs can scrape it into their assessment workflow.

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Suggestion: Ability to Duplicate UI settings across accounts

Keywords: ui,
Note: Helmar presented data that showed the average player has 13 accounts. Having the ability to duplicate your UI settings would be ideal. If there was a way to import UI settings after setting one account up would make things so much easier and less frustrating.

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There is a way to duplicate your UI settings. Just symlink the core_** files to a single chosen one.

Suggestion: Change circle size to square logarithm of presented value for new map

Keywords: UI, map

More info (pictures and explanation) here

Suggestion: Make lines in “Show all lines” mode of new map visible

Keywords: UI, map

More info (pictures and explanation) here

If it’s not in their format, your suggestions, which I wouldn’t call little, may not make their radar

Suggestion: Reword capacitor/shield recharge bonus/penalties
Keywords: Fitting, modules

Take a look at this module and try to guess how it affects shield and capacitor recharge:

“Capacitor recharge rate bonus -20%” - makes capacitor recharge 20% slower.
“[Shield] recharge rate bonus -22” - makes shields recharge 22% faster.

This is very confusing.

The correct wording would be something like this:
“Capacitor recharge time +20” - this makes capcitor recharge 20% slower (longer recharge time).
“Shield recharge time -22%” - this makes shields recharge 22% faster (shorter recharge time).

Similar problem exists in some other places too. For example in the fitting window the “capacitor recharge time” is incorrectly called “capacitor recharge rate”.

Then there is the Power Diagnostic System I (and its variants). On that module you can see the following bonuses:
“Capacitor recharge rate bonus 7,50%” - this makes capacitor recharge faster.
“Shield recharge rate bonus 7,50%” - this makes shields recharge faster.

This is all very confusing and the wordings should clarified.


Suggestion: Add some missing GUI keyboard shortcuts common to many/most GUIs.
Keywords: ui, keyboard, shortcut
… In all edit fields: Ctrl-Backspace for backward-word-delete
… In all listviews: F2 for rename/change-label (where applicable, ie ship names, bookmarks, etc)


I guess I’m ok with leaving either the people and places window or the systems location window open. It uses more screen real estate than I’d like, but ok.

I don’t think “use the radial menu” is a good alternative. Q-click, d-click, etc exist for a reason. Keyboard shortcuts are good.

My main suggestion is to allow q-click and d-click to work on bookmarks

PI needs some TLC it has not been updated for a long time!

Suggestion: add multi-select
Why: So you can select all your objects and then decommission them

This could also be used too pick up your objects and move them to another area on the planet! without the need of decomission, just pick up move and then cost it!

Pi has been updated just a few years ago (less mouse clicks) And this isn’t the place for something like this. Put this in player feature & ideas. This thread is for small stuff that devs work on in free time. That’s why it says little things.

Suggestion: Ability to export and import inventory filters

Keywords: ui, inventory, filters
Note: I want to use community filters instead of inventing a wheel

I really want to organize my inventory but it takes too long to create filters from scratch; If I only have the ability to import stuff like I did with overview settings!


Suggestion: Personal assets - Show sums for ‘Volume’ and ‘Estimate price’ in station row

Keywords: ui, assets
Note: Useful for instantly figuring out how much ISK there are in a station and what transport ship you need for hauling it out.


Suggestion: Increase the importance of leveling the weapon specialization to the fifth degree
Keywords: Weapon specialization
Note: Now the damage increases by only 2%. maybe better to have 1>5 levels give 1%1%2%2%4%.

Suggestion: Berserk drones
Keywords: Drones
Note: When you turn on the overheat on the drones, they become berserkers, speed/accuracy/range increases by 15%, signature decreases by 15%, structure decreases by 1% from maximum to self-destruct. Overheating cannot be turned off.

Suggestion: Make ‘Loot All’ command bindable and/or change default focus in Loot window.
Keywords: ui, key, loot
Notes: Please allow the ‘Loot All’ command to be bound to a keyboard shortcut. Failing that, or in addition to that, give the Loot All button in the Loot window the initial focus so that you can just hit Enter when the window pops up. Yea, TAB-TAB-ENTER works now, but less keys/clicks is always better.

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Suggestion: Display current drone mode (aggressive/passive) somewhere in the Drones window.
Keywords: ui, drones
Notes: As it is now you have to click and open the Drones popup menu in the upper left corner to see what the mode your drones are in and that can be a pain in the middle of battle.

Not a little thing to develop - please post a separate thread for discussion.

Not a little thing to balance. Please post a separate thread for discussion.

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Suggestion: In “Simulate Fit” allow Ctrl-Drag-Drop empty slot of same size to copy/paste the current module.
Keywords: ui, fitting
Notes: Would be a lot quicker than finding it in Browse and adding.