Little things / Small QoL suggestions

Suggestion: An option for switching/disabling DScanner hotkeys

1 Like

Suggestion: Create collapsible virtual containers in inventory windows
Keywords: UI, Inventory window
Notes:

9 Likes

Suggestion: Keeping simulations’ bays opened while clicking elsewhere
Suggestion: Tabbing functionality for editing their contents’ amounts

1 Like

Suggestion: Allow for renaming ship fittings for currently saved fits and allowing for modification of saved fits.
Keywords: UI, Fitting window
Note: Useful to allow for modifications to ships fits as needed


Suggestion: Add subsystem bay button to fitting window for T3c’s
Keywords: UI, Fitting Window
Note:


Suggestion: Update probe scanning interface to remove any unselected sigs from the map while scanning.
Keywords: UI, scanning window
Note: Cluttered systems are harder to scan as a result of the persistence of signatures that are not selected on the map when trying to scan.

1 Like

Suggestion: Custom camera postioning
Keywords: UI, Camera,
Note: having the ability to position the camera angle as per previous camera iterations made watching multiple wormholes easier by angling the camera to the left or right to take advantage of positional audio.


Suggestion: Correct orbit camera look at behaviour to persistently follow the ship looked at, not look at for two seconds and then stay in place while the ship moves away from the camera the camera position.

Keywords: Camera, UI

Note: Current behaviour seems to allow for a momentary look at a selected ship, but if the ship is moving the camera does not “track” even though auto-tracking is enabled.

The camera appears to require constant adjustment to look at a pilot. Annoying for cinematic purposes.

General feedback:
Please consider revision of the camera code to restore some of the advanced functions… This was taken away and for those of us who produce videos this impacts the ability we had to capture footage of a particular event.

The loss of features being removed and no alternative being replaced are frustrating and pushing certain players away from the game, players who generate content that show off the game and potentially recruit more players.

1 Like

Suggestion 1: ‘Character sheet -> SKINs’ should list skins not ships under categories, so you could right click and buy, fore example, or at least view skin’s info tab, not ship’s.
48

Suggestion 2: Add a button to ‘Character sheet -> SKINs’ to toggle between skin collections/market ship tree view. For collection to match market hierarchical view, so it is easier to buy what you’re missing.
18

Suggestion 3: Little green checks when a category is complete. In both skin set view and ship type (market) view.

Suggestion 4: Multiple skins activation. Shift-select -> Activate. Cant do that now.

Suggestion 5: Skin Info Tab should show whether I have the skin in my collection.
17

Keywords: UI, SKINs
Note: Buying multiple SKINs is a real pain. Skins tab opens ships info, not skins info. Categories in Skins tab and in market don’t match. You can’t activate multiple skins now, need to add them one by one, Right-click - > Activate -> OK on each one. If you buy 50 skins (which is a pain in off itself) then 150 more clicks to add them.

SKINs, microtransactions are supposed to be somewhat important for an f2p game, yet collection is just a list. Buying, adding is a pain.

5 Likes

Suggestion: CTRL Del/Backspace should work like in any text program.
Keywords: UI, chat, keyboard
Notes: When I press CTRL Backspace in EVE, it deletes one character to the right in the text, like pressing just Del. This is not how CTRL Backspace or CTRL Del work. They should delete the entire word to the left or right like it is the case in all text programs.


Know that this is possible because it worked for a short period of time in late 2015, but was turned off again in late December.

1 Like

A “Focus to Probes” button in the Solar System Map would be greatly welcome.

In the Solar System Map, the probe widget is hard to select and interact with. It should be on the top layer of the map (in front of all other POIs), with click & selection priority. Right now its super tedious to move probes around.

1 Like

Suggestion: An option for setting what happens on getting pointed while activating warping — e.g., for keeping velocity

1 Like

Suggestion: Set sell order default prices
Tags: market UI defaults
Notes: Option to set default sell order prices to things like “regional average” “beat best regional sell” or “beat best station sell” instead of just the best sell that can reach you.


When setting up sell orders other than immediate, the point is not to sell to an existing buy order, so why is the default to the buy order price? Which then requires every price to be changed. Please allow the player to set a default sell price when setting sell orders. If we wanted to go further on this we could include something like “regional average +10%” as an option.

2 Likes

Suggestion: Min Qty on sell orders
Tags: market
Note: Allow sell orders to be set like buy orders with a minimum quantity required for purchase.


You can buy my lot of ammo at a really good price, but only if you take all of it.

1 Like

Range and/or duration of a buy order should modify the broker’s fee.

2 Likes

Sell from station containers. [Drops Mic]

7 Likes

Suggestion: Re-implementing the option for placing the camera tracking location
Notes: helpful for this… https://wiki.eveuniversity.org/Manual_piloting#Spiral_Maneuver

1 Like

pls ccp

1 Like

Suggestion: Collapse/expand menus on Overview
Keywords: ui, overview
Note: Another way to manage what’s on overview


There are times when another way of managing the overview would be preferable. Ever since new structures came out, some systems have an insane number of citadels, ECs and refineries. It would be nice to be able to manage how much of my overview they take up (on the fly) w/o having to add/remove them. Collapsible/expansible menu(s) (on that portion over the overview) based on type would be awesome. Even better would be adding nested menus to that; they could be expanded/collapsed at all tiers. (e.g. +/- Structures > +/- Citadels and/or +/- ECs and/or +/- Refineries et al.).

1 Like

Suggestion: “fit to active weapons” option when right clicking ammunition

Keywords: ui, ammunition

Note: it should take in account grouped weapons too.

pretty much, allow the player to change ammunition quickly while in docked by right clicking it from the hangar instead of having to drag it directly on the fitting window.

2 Likes

Suggestion: Color warp destination line in tactical overview
Keywords: UI

Just a simple request, please give the line pointing towards our warp target (station/citadel/gate) blue (or some other color). On the grid it’s now very hard to see where you are going and if you are aligned.

1 Like

Suggestion:

Auto Refresh and Minimap Direction scanner.

Keywords:

GUI - Deep scan

Note:

Add a Auto refresh feature to deep scan. Separate the results area from the map part of it, so the map part of it will become a mini-map (like the probe mini-map). Make it rotate like a real radar and update accordingly.

Suggestion:

Hire Ally (corporation) upgrades, and Merc Upgrades

Keywords:

GUI - Hire Ally, Hire all Mechanical Features

Note:

  • Create a Gui Element to display a ratings of win/loss for helping others in war displayed on the hire corp tab area.
  • Create a new nav bar button to make finding allies in war time more easily accessible.
  • Make it so that hired allies are paid after success of the win. Add a payment fee for loss where the merc entity pays 250m isk for losing to the corp that hired them. Limit people to helping 1 other person at a time.

Suggestion:

Corporation Upgrades

Keywords:

GUI - Corporation, Corporation

Note:

  • Create a search feature for corporations names like that for a ticker
  • Improve the search feature to properly have a suggest option for both name and feature
  • Add additional colors and graphics to corporation symbols

Suggestion:

Corporation mechanical Upgrades

Keywords:

GUI - Corporation, Corporation, Taxes

Note:

  • Add additional tax options allowing ceo’s to separate tax rates for each activity; Ratting, Trade, Etc.

Suggestion:

Alliance upgrades

Keywords:

GUI - Alliance, Storage, Jump Bridges

Note:

  • Add a storage accessible by people in the alliance based on member, director, or ceo ranks for all parts of the alliance.

  • Add all allied (+10) standing allies jumpbridges to the map.

1 Like

Simulation

  • ctrl + drag to copy module to other slot.
  • Replace module by dragging another one on top (no need to unfit beforehand).
  • Save that overwrites original fitting (aka. Save that works).
3 Likes