Little things / Small QoL suggestions (old)

Suggestion: Ability to reverse engineer items. There could be a whole series of skills that could be developed and work with other existing skills.
Keywords: Industry, Science, Production, Blueprints, Invention, Reverse Engineering
Instead of starting with a Blueprint Copy, you start with the End Product. Instead of Invention, it is Reverse Engineering. You work to create a BPO or maybe BPC if the former is too powerful. This is the high-level view. I can detail it out if needed.

1 Like

Suggestion: A Production and Invention queue for Industry Factories
Keywords: UI, Industry, Factory, Production, Invention
Add the ability to have queues for production and invention items much like you have for skills.

1 Like

Suggestion: Light gray background when previewing ship skins.

Keywords: ui, skins, graphics
Note: Give us the ability to toggle on a neutral, light gray background when looking at ship skins for a more accurate depiction of how they look.

3 Likes

Suggestion: Ability to “ignore broadcasts from fleet member” when right-clicking an broadcast from not the FC
Keywords: Fleet, Broadcast, Ignore
Note: Useful for reducing broadcast spam
It would be nice if you could make it so that you could choose either to ignore broadcasts from members who are trying to spam the history with wrong broadcasts or choose to only accept broadcasts from the Fleet/Wing/Squad Commander

2 Likes

Suggestion: Separate “Remove Tractor unit from Overview” and “Scoop to cargohold” options in right-click menu.
Keywords: Menu, Right click.

While those are similar in function, as they both remove tractor unit from overview, there is one small detail…

1 Like

Please make UI Auto-Scaling a toggle. (i.e. lock UI Scale)

I know of no one who wants the UI to choose for them, but if they do, we need to turn it off so that when windows accidentally snap in a corner (1/4 screen) it doesn’t drop the UI to miniscule, unreadable levels. When you are moving quickly, it’s very hard to get the Window’s snap gestures right every time.

When you jump to a clone, a pop up asks if you want to install a clone into that station again
or maybe there can be a settings in the settings menu that people can check off ‘Automatically install a clone when a jump clone is activated’
i just had a newbro rip his hair out because he jumped to a clone 45j away from his home to do PI and then self destructed and he didn’t know he has to install another clone for next time

Suggestion: Selection Box in space can have more info.

Keywords: ui,
Note: Makes information more visible

When you select a ship in space, there are a few big buttons such as warp, align, orbit, etc. There is also a small corner where their distance is shown. This is one of the more important boxes of the UI next to you overview and it needs an update.

In the overview, we can see angular, tranversal, size, etc. This information should be incorporated to the selected item tab. This will mean we dont need to glance over to the overview to see this information.

Furthermore, this can also be said about the locked targets. All are equal in size and showing very little information. If we are focusing something, it should be bigger than the rest. If selected out of multiple targets locked, it should slide to the left or right of the anchor.

1 Like

This has nothing to do with clone jumping and everything to do with not reading the prompts thoroughly when it tells you that self destructing your clone will wipe out that clone and transfer your consciousness to your medical clone. There is absolutely nothing ambiguous about that and no reason for a player to think the clone they nuked will ‘still be there for next time’.

The only way for the player to have another clone at that station would have been to jump to the first clone, or a third clone, while docked at the target station - it’s not like you are setting up an additional medical clone spawn point.

Suggestion: Exempt from regroup
Keywords: regroup, fleet, pvp, exempt, mechanics
Note: Regroup is annoying to support pilots in fleets. Could add this functionality to exempt from fleet warp and call it something like exempt from fleet commands

Reduce ESI pull for key metrics ie, market data to one period of time per day.

This would,

Aggressively tackle some forms of in game botting.
Aggressively tackle most out of game full automation.
Aggressively target RMT.
Open margins for real at keyboard players & promote interaction in the EVE universe while encouraging growth.

Remove the power from a minority & encourage large alliances to distribute power instead of giving 1 player real time control of swathes of the player base. Will encourage factionalism within alliances.

Too much of Eve is automated in real time no less. At the very least only allow out of game tools to pull once per day instead of 23/7.

Oh yeah this will reduce drain on CCP system resources that are being hogged by the 0.1%.

Clearly non relevant or helpful pulls can remain 23.7, personal asset tracking, skill tracking ect. ect. But 3rd party information such as market activity should never have been made real time.

1 Like

Er, the ESI is not “real time”. Market data is on a five-minute cache; some other things, like character data, is on a 20-minute cache.

5 mins is extreme it allows a very small % of the game population to dominate, one market update via esi per day is more than enougth.

1 Like

Suggestion: Creation of a new secure container with just enough space to contain the maximum amount of BPOs/BPCs allowed in game. I believe the current limit is 3000 and with each BPO/BPC taking 0.01 m3 space the container size would be 30 m3. Call the container a BPO/BPC safe.
Keywords : Deployable structures, cargo containers, secure containers

On the surface this may seem like a unnecessary thing but its common to store and use containers for BPO/BPC storage and organization. Typically a small storage container either secure or unsecured will be used which are between 100 to 200 m3 of space. In station no one cares about this fact since currently station storage is unlimited but it becomes a problem when moving more then one container of BPOs/BPCs between stations which happens often. Need I say more to prove my point?

2 Likes

Suggestion: One second grace period to activate modules AFTER breaking cloak from jumping stargates and wormholes.

Suggestion II: Display status icon like scrambled, webbed etc… or make slightly transparent the module UI when cloaked. This will indicate to the player who is zoomed out in tactical camera view to have a better visual cue of their cloaked status.

Keywords: latency, ping, lag, cloak, server, UI, interface, effects

Note: This adjusts for lag between players when decloaking after a session change. Eve is not a twitch based game like an FPS. This grace period gives people experiencing slower or unstable internet to have a chance to react.

Suggestion: The compass should be highlighted red when it is turned off.
Keywords: UI, compass, anomalies
Notes: This would make it much easier to see if the thing is turned off compared to the faint grayed out effect.

Suggestion: Display Velocity, Radial and Transversal information in the Selected Items window.
Keywords: UI
Note: This would be of great benefit to both tackle pilots and FCs.

3 Likes

Suggestion: Ability to sort yearly clone window
Keywords: Jump Clone, New Player
Note: When joining a large Alliance, many players are encouraged to use the once per 365 day clone jump. Could this window be sortable, perhaps alphabetically or by number of jumps.

Suggestion: Make it possible to pop-out or enlarge the compass.
Keywords: UI, compass
Notes: Would be really nice to actually use this thing to find things and get useful tooltips if you hover over items blips on the compass.

Suggestion: Mark the Edencom systems on the route plan.
Keywords: UI, route
Notes: Triglavian systems were marked with a triangle, Edencom systems could be marked with an E instead of the normal square.

4 Likes