Suggestion:
Create different icons for boosters (and possibly for other items - need careful re-examination of assets).
Keywords:
ui, icons
Note:
Currently, in ICON view, it’s impossible to say which booster is of which TIER. It’s possible, however to switch inventory to LIST or TABLE view.
Observe these two Hardshells of Tier1 and Tier2 - no difference!
Suggestion:
Make shortcut for fleet “Watch List” be TOGGLEABLE.
Keywords:
ui, fleet
Note:
Toggleable windows help to save space and only appears when needed.
Currently, watch list shortcut is working in “show watch list” mode. To close it I cannot use my “close active window” shortcut, nor TOGGLE “watch list” shortcut. ONLY to hover my mouse over the CLOSE icon in respective corner and press the button. It’s too long.
are you talking about the doubleclicking to toggle top/side view, or alt-p to toggle probe window? if you have some way to position probes without the mouse i’d love to hear it
Can we please have some updates for PPI, I would love to see a better interface for PPI. Less clicks would be so much better with the option to save your mining layout.
Also a goto button would be very helpful when trying to find all your mining modules.
Suggestion: Add “View Market Details” and Buy in NES buttons for the SKIN in the Character Sheet
Keywords: UI, Character sheet, Personalization, SKIN
Note: It is currently possible to view market details for the ship, but not for the SKIN.
Since the whole panel is made for viewing available and missing SKINs, it is more logical to have “View Market Details” option in the right-click popup for the SKIN itself, not for the ship. Maybe add a NES button for SKINs, which are available on NES, as well. This would speed up the process of buying missing SKINs.
Suggestion: Add a flamethrower or disinfectant icon to “Clear all content” in the chat menu, if the chat contains text: “Channel changed to local : Jita” or if you are in Jita.
Keywords: UI, chat
Note: This is not a serious suggestion, but it would make a nice easter egg
This will give more engagement and practicality for players in space activities and battles.
For example, I want to reload the ammo of a given module, I just press left click button, radial menu of this module open, and I select reload option. Just Imagine the other possibilities.
Suggestion: The Routes Management needs a “Clear All Waypoints” button.
Keywords: UI, route, route management, waypoints, destination,
Notes: The only way to remove all waypoints at once is via the A sublevel menu. The Route Management window should have a big red button to clear them from within this MANAGEMENT window.
Suggestion: Scan probe results shareable within a fleet
Keywords: UI, fleet, probe window
Note: Useful to quickly scan a system with multiple characters with minimizing pilots scanning the same signature. ONLY cosmic signatures, not items requiring combat probes
This may be more useful in wormholes but making scan results shareable with your current fleet would make scanning cosmic signatures faster and therefore better for the whole community if people are looking for something specific.
Suggestion: Show each jump clone Region, Constellation also in the Jump Clone selection window
Keywords: jump clone, region, constellation
Note: Useful when planning to travel or jump
In the Jump Clone window, the only “location info” is the Base Name at which the clone resides. Granted this includes the name of the solar system. But even after some time, that’s not enough info for me to quickly know the answers to questions such as:
Do I have a jump clone near where I want to be next? (This is my usual concern when planning a ‘trip’)
Are my clones spread out throughout the Galaxy, or are there too many in one area?
Can the developers add the location hierarchy information such as that displayed on upper left corner of the screen for one’s current location?
For example:
Villore 0.5 < Vieres < Essenceadd this line
Vilore VII - Moon 7 - Federal Intelligence Office Logistic Support
It requires no computational cost to calculate and it doesn’t give players “too much information”.
Perhaps there are other use cases where this information will help players solve their puzzles quickly without going down a rabbit hole of research or clicking.
I didn’t know about that! I checked it out and that is cool. I’ll use that. My suggestion still stands, as I think there can be more than one way to view the same information.
Suggestion: Allow the use of Buy All for your clone killmails as well as your ship killmails
Keywords: Multibuy, killmails, market
Note: Save time by buying the implants you just lost all at once
When my ship gets blown up, my killmail has a “buy all” at the bottom which saves a lot of time. When my clone gets blown up, it doesn’t. Why is that? It’s not more fun buying 10 implants individually instead of all at once, you know.