Suggestion: Ability to quickly inverse item filters
Keywords: ui, inventory, item filters
Note: Reduces time spent setting up filters and declutters filter list
Currently if you have a filter to only show certain things, in order to hide those things instead you would have to go in and create a separate filter, instead you should have a 1-click solution (right click the checkbox?) that inverses the is/is not so you can use one filter for both.
Not really a QoL thing, but how about an update to the New Character 15-day Daily Log-in Rewards ? I’m thinking an Omega option from Day 12, with Cloaking skillbook, then extra skillpoints, then a Cloaking module, then some more skillpoints. Will emphasise that Omega exists, and has distinct benefits - and might convert a few maybes into Omegas. Also, the daily rewards are a little dated now.
Suggestion: Ability to rename Planetary facilities
Keywords: ui, pi, customization
Note: Useful to identify single facilities (launchpads especially!)
I have a multi-launchpad factory-planet PI setup to produce P3 (4 types of P1 go in, 1 type of P3 goes out).
2 launchpads work as input, 1 launchpad works as output.
I have multiple characters following this approach (1 char = 1 factory planet).
I rarely do PI, cannot remember the inputs of the launchpads and always have to look it up via inspecting the facility (whilst docked ofc).
Instead of 4N-QJD, I’d like to rename my launchpad to sth like “Water + Metals”. This way I could easily drag&drop resources to the correct pad and move ahead with daily business. No need to look at 6 Planets anymore.