Suggestion: Allow full compatibility between the Multibuy and negative quantities
Keywords: multibuy, asset management, industry
Note: Extremely (!) useful for asset management and for industry
Eve can currently generate shopping lists for bills of materials (such as for industry) in-client. It can merge linear combinations of these shopping lists in-client. It can turn asset lists into shopping lists in-client. It can correctly merge shopping lists with negative quantities and shopping lists with positive quantities in-client. But the user still has to leave the client in order to negate a shopping list.
Let’s say you’re building widgets that take 10 Trit and 2 Pyerite to build.
- You obtain this bill of materials in-client. You import it into multibuy, and you multiply it by 43 because you want to build 43 widgets.
- You go to your assets window / inventory and copy the contents into multi-buy. You multiply it by -1 because that represents the quantity of Trit/Pyerite that you already own.
- You merge the two multi-buy lists via export/import.
- You now have a shopping list of exactly the extra materials you need, and nothing more.
Step #2 is currently the only step that cannot be performed in-client. Allowing full compatibility of negative quantities with multi-buy will make inventory management in general a lot easier, and allow players to perform it without having to leave the client.