Very happy to see such a greate update to the new map. Its like the new map is almost ready, finally.
There are only a few details still missing…
I hope that most likely some of these improvements are already planned, and they are on the list, but still, just in case, some suggestions on how to make a new map a worthy substitute for the old one:
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Make the system info pop-up window opens above the mouse cursor (not under, as now), so cursor will not overlap it, as it is now.
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Make really all connection lines visible if “All Lines” option is turned on.
For now, even when “All Lines” option turned on, region and constellation connection lines are displayed only for the selected region.
And its annoying, every time manually select every region to see all conection lines, to know, do they even exist and where they is. -
Make region connection lines to be colored like all other connection lines.
If you look at the security status, the region connection lines must be red and yellow, and green, and blue, but instead they are gray… like they dont working… -
Add 2 options like in old map:
a) Dont display Solar System Names
b) Dont display Constellation Names
Because most often they are not needed, and they only distract attention, or completely overlap the view.
And people who want the same clear look as in the old map will be satisfied. -
Add “Disable highlighting of selected constellation\region” option.
Cuz this would be very useful for those who want to escape the visual interface overload.
Now, when you open the map, or select any system in map, current constellation is highlighted.
Its not always needed at all, cuz it simply creates an additional visual load and causes confusion in tracking the route.
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The size of the satistic bubbles are too small (if a route line passes through them it is difficult to distinguish them), and does not reflect the difference between the system in which 1 player and the system in which 40 players! In the old map, the sizes of the circles correctly reflect the difference, so need to increase their minimum and maximum size. And, ideally, adjust them so that you can see the difference between systems where 1 player and 10 since between 1 player and 10 players is a very big difference. And it’s better to see it, than to know for sure that in some system there are not “many players” but “very many” or “very-very many”