Suggestion: Have kill marks show both kills for a ship & total for that type of ship. Keywords: Graphics, Visual Aid Note: Adding both active kill marks and kills for ship type not only acts as something to boast about for the pilot but it also acts as an indicator for their overall skill.
Example:
Total of 57 kills using this hull type
3 active kills in this particular ship.
Suggestion: Ability to Change a Module Target without having to wait
for a Complete Module Deactivation.
Keywords: Modules Activation, Module Activation Delay, Mechanics.
Note: Allow us to assign a new target to be attacked by weapons
without having to wait for a complete module deactivation. The Weapon
Activation be more more like Drone Engagement.
It would be much more practical if weapons (modules) activation command that need a target behaved more like the drone engagement command (attack- engage). In that we no longer need to wait for the Module Activation Delay to turn off the module completely before we can assign a new target for weapons to attack next.
Suggestion: Display bookmarks in overview panel
Keywords: ui, bookmarks
Note: If select bookmark and set “show in overview panel”, then see her as station/planet and can warp directly. add option in overview panel setting - “show labeled bookmarks”
Suggestion: Ability to create contracts from the Industry>Blueprints window.
Keywords: UI, Industy, Contracts
Note: It would be so much easier to sell finished blueprints, or move them to alts if we could contract directly from the Industry window. Sure it’s possible to contract remotely from asset view, but when you have hundreds of blueprints, some 10/20, some 10/0, it gets tedious to sort them.
(Random tip I accidentally discovered btw, if you are in the same station where your blueprints are, you can drag them from Indy screen into a ship/container and they’ll move)
Suggestion: Add “Add to Watch List” to the radial menu second layer when you activate it in the fleet window.
Keywords: UI, fleet window, radial menu
Notes: More often than not I encounter myself activating the Radial Menu when I want to drag someone into watch list. Instead of doing this with Right Click, the Radial Menu would be more convenient, has a better mouse flow and requires less aiming with the mouse cursor.
Suggestion: Remove or disable most if not all pop-ups
Keywords: UI, pop-up, usability, login redemptions, jump gates
Note: From a usability perspective, pop-ups are often the wrong choice. I would like to propose that you rework or allow us to disable most, if not all, pop-ups in the game. The ones at the forefront of my mind are the redemption UI from the character selection screen and the ansiblex jump gate payment confirmation pop-ups.
The first redemption pop-up has a toggle in the lower right corner which allows the user to select whether or not to see it upon login. This is a welcome usability feature and is one which is repeated in several place (such as in the Agency window upon login). However, if you then expand the redemption bar at the bottom of the character selection screen and drag a reward to a character, an unavoidable modal pop-up appears to inform us that the reward has been redeemed and is placed in some location. This modal requires a click to dismiss. It gets more annoying when there are multiple rewards being redeemed, as there is one modal for each reward. This is further exacerbated when one has multiple characters to take through a daily login campaign.
Another pop-up I’d like to see reworked is the one for payment confirmation when using an Ansiblex jump gate. For a single gate, this pop-up feels like it might be a reasonable exception to the pop-up guideline. But when one is using a jump bridge network (especially when it is an oft-used and trusted one), the pop-ups get pointless and annoying quickly. Perhaps, a hotkey to dismiss (in addition to the button on the window) would be helpful here. I also wouldn’t mind seeing the cost more prominently displayed: there is a bunch of text and I often struggle to find the bit of the message which actually changes and which matters to me.
Suggestion: Add the option to “Add to Market Quickbar” directly from the Market Orders interface in the Wallet.
Keywords: ui, wallet, market
Reason: It is very tedious to have to open the market browser to add an item to your Market Quickbar if you want to quickly take note of an item order listed under the Market Orders interface in the Wallet. This would also be a QoL improvement especially for people who play EVE on multiple different machines (work PC, home PC, laptop, etc). Adding the ability to export the Market Quickbar could also be an option.
Go to your wallet, Automatic Pay Settings tab, tick the Activate Jump Gate checkbox, and enter 500 in the text box.
Now it will auto pay the gate toll with no popup.
Sugestion: Radial menu in the probe scanner window items
Keywords: ui, scanning
Note: Right now there is a radial menu for the items in the probe window but only in the solar system map. Add the same radial menu in the probe scanner window items so we don’t have to open the solar system map.
Suggestion: Extend the [Empire] Industrial SKINS on all industrial ships/Freighters etc.
Keywords: SKINS, Industrials, Freighters,
Reason: Until now only ORE ships have access to [Empire] Industrial Skin. Time to get the same look on the whole Industrial chain
Suggestion: Edit expiration for shareable bookmarks.
Keywords: Bookmark edit
Note: We can edit a bookmark from the right click menu, but we cant change its expiration after its been created.
If you want to change the expiration option on a bookmark at the moment, you have to create a new one. How about enabling this option from the right click menu->edit bookmark.
Suggestion: Adding Base Yield capacity of the Reprocessing Plant to the Structure Browser in the game.
The only way to tell which is the base reprocessing yield* of the refinery is to dock to it and try reprocess something, as only the tax rate is included in the structure browser. Which limits the usage of otherwise amazing feature.
Adding it to the services section of the Structures Browser would enable capsuleers to find best refinery opportunity at the glance.
Keywords: ui, market
Note: Useful to help search through tabs
Tabs stay open… for example, if you utilize the fitting window, it opens all tabs of the items you looked at, same when viewing the price of SKINS, we need a “Collapse All” function…please…it would make my OCD feel better