Little things / Small QoL suggestions

Suggestion: Link to killboard
Keywords: PVP, Killboards, Player info card
Note: Checking a player’s killboard is tedious, and many may not know they exist. I suggest adding a link in the “show info” menu that opens an external killboard, configurable in settings.

Third party websites aren’t integrated in the game.

But if you wish you can link your zkillboard or whatever killboard you wish to use in your bio!

Trying to derail this thread too?

Suggestion: Add countdown to CRAB beacon “Available CEQs”

Keywords: ui, CRAB, timer

When hovering over a CRAB beacon icon, there are 3 bars representing Available CEQs. It would be helpful to get a ‘countdown’ (in hours + minutes) for when the next CEQ will be available. The progress bar is nice but requires some guessing, and when it gets close to finishing sometimes it looks done but isn’t. Thus, a timer (and perhaps a color change for the CEQ bar when each individual CEQ is complete vs charging) would be beneficial.

Suggestion: Fighters not using engage range correctly

Keywords: Carrier Fighters, gameplay, targeting distance

Occasionally I will tell my fighters to shoot a target that is 35km away from my ship, but the fighter refuses to engage and I get an error message stating target must be within 70km. Very annoying to then have to try and micromanage that fighter into a range where it will engage. The engage distance should be based off the ship’s distance to target and not the individual squad’s distance to target.

Suggestion: Make clone replacement payments optional

Keywords: Clone, clone replacement costs

Whenever I clone Jump to one of my jumpclones. the game asks me if I want to install a clone in the current station I am in. It will then charge me 900K to do this.

I wish to have a toggle/option for the game not to ask me. I have clones all over New Eden, and What happens, I have to pay 900K for this current station, then jump and then destroy the clone I just paid for then pay another 900K to install another clone in the station I jumped too.

What happens if you click no to creating a new clone when clone jumping?