Suggestion: Link to killboard
Keywords: PVP, Killboards, Player info card
Note: Checking a player’s killboard is tedious, and many may not know they exist. I suggest adding a link in the “show info” menu that opens an external killboard, configurable in settings.
Third party websites aren’t integrated in the game.
But if you wish you can link your zkillboard or whatever killboard you wish to use in your bio!
Trying to derail this thread too?
Suggestion: Add countdown to CRAB beacon “Available CEQs”
Keywords: ui, CRAB, timer
When hovering over a CRAB beacon icon, there are 3 bars representing Available CEQs. It would be helpful to get a ‘countdown’ (in hours + minutes) for when the next CEQ will be available. The progress bar is nice but requires some guessing, and when it gets close to finishing sometimes it looks done but isn’t. Thus, a timer (and perhaps a color change for the CEQ bar when each individual CEQ is complete vs charging) would be beneficial.
Suggestion: Fighters not using engage range correctly
Keywords: Carrier Fighters, gameplay, targeting distance
Occasionally I will tell my fighters to shoot a target that is 35km away from my ship, but the fighter refuses to engage and I get an error message stating target must be within 70km. Very annoying to then have to try and micromanage that fighter into a range where it will engage. The engage distance should be based off the ship’s distance to target and not the individual squad’s distance to target.
Suggestion: Make clone replacement payments optional
Keywords: Clone, clone replacement costs
Whenever I clone Jump to one of my jumpclones. the game asks me if I want to install a clone in the current station I am in. It will then charge me 900K to do this.
I wish to have a toggle/option for the game not to ask me. I have clones all over New Eden, and What happens, I have to pay 900K for this current station, then jump and then destroy the clone I just paid for then pay another 900K to install another clone in the station I jumped too.
What happens if you click no to creating a new clone when clone jumping?
Suggestion: A clear, more visible, better and brighter indication in the Probe Scanner window whether probes are still in space.
Keywords: UI, scanner probes, probe window, probes in space, active probes indicator
Note: When I have probes in space for an extended period of time, I keep forgetting that they are in space and try to relaunch, which are just unnecessary clicks.
Suggestion: Allow actions on multiple contracts
Keywords: UI qol
Currently you can cancel/delete/view a single contract at a time only.
Allow us to select multiple contracts and act on all that are selected - cancel, view, delete, etc.
Suggestion: Give us a grace period after contract creation to cancel/modify
Keywords: UI qol
Sometimes mistakes are made during contract creation. Give us a small (minute-two) grace period when we can modify the contract without being charged again.
Suggestion: Ability to see contents of contracts
Keywords: Contracts, Market, UI
Note: It would be handy to see the actual content of a contract once set up. This became apparent to me after a courier contract i set up failed and I wanted to see what had been lost, I have no way of seeing this.
Suggestion: Add more information to ‘My Contracts’ and ‘My Orders’ windows
Keywords: UI finance qol
For the ‘My Contracts’ window: add two columns with contract start and destination (for couriers) locations. If contract is an item exchange, or a courier that starts, in the unanchoring, abandoned, or about to be destroyed, structure (i.e. at risk of losing, or going into asset safety) - indicate this condition near the start or destination location.
For the ‘My Orders’ window - same, if it is an order placed in an unanchoring, abandoned, or about to be destroyed, structure - indicate this.
Same goes for corporate contracts and orders.
Suggestion: New Contract visibility filter “Available to me”
Keywords: UI, contracts, contract search, filters, visibility
Note: I am currently regularly switching between Alliance and Public visibility for different contracts and want to get rid of this extra step. I simply want 1 option to see all contracts available to me.
Suggestion: add courier contract volume to detailed inventory view + make them sortable
keywords: ui, inventory, courier contracts
When dealing with a large amount of courier contracts, there’s no way to sort them by size. When you hover over a wrap, it tells you its size but the volume column is empty. There is no way to sort them by anything other than name. Please add the volume of the contract to the volume column
Sounds all to reasonable.
Suggestion: allow swapping to clones in the same station without leaving a boarded ship
Keywords: UI, clones, stations
If I am boarded on a ship and want to swap to another clone in the same station, I have to wait for three session timers (30s):
- Leave ship
- Swap clone
- Board ship
There should instead just be one action/session timer to swap the clone without having to leave and re-board the ship you’re in.
Suggestion: Make all UI colors configurable
Keywords: UI
Please make all UI colors not just selectable from the theme, but fully configurable on the client side.
Suggestion: Bookmarks in the Locations window should show in the highlight color when they are along a set route.
Keywords: UI, highlight, route, bookmarks, locations
Note: Bookmarks already show in the highlight color when you are in system with them, it would make sense to have them displayed in the On The Route yellow that is used for systems on the route, market orders on the route and so on.
Fleet is not always all inclusive of everyone on grid on every exact moment.
This would be a feature in addition to that, for free burning many jumps, or for those that might fall behind, etc.
then you do not clone jump