Suggestion: Introduce collapsible categories in the Structures tab of the System show info to make it easier to see what kind of structures are in a system.
Keywords: UI, show info, categories, structures, structure spam
Note: It needs to be easier to see at a glance what structure types there are in a system. With the spam of moon drills, lots of systems have structures that are completely useless.
Please correct the capitalization of groupID 1619 “Structure Combat Rig M - EW projection” so the p in projection is uppercase.
Suggestion: paste text into chat with links intact
keywords: ui, chat
when pasting text with links (e.g. item links or hyperlinks) the links will be converted to plain text.
I often want to post a small text with links to items or additional help in the help/rookie chat.
At the moment you have to paste the text and manually drag the different links into it.
Pasting the text with the links intact would make it much easier and less time consuming.
Suggestion: Ability to set a created skill queue by time taken to train
Keywords: Training, Progression, Skill Queue
Notes: currently I can create various skill queues and save them for personal or corp use, However one feature that is very lacking is the ability to set the order by time taken to train, I currently have to manually move the various skill around in the order that I want.
It would be nice to (at the click of an option) to train by time shortest to longest
Little things patch drops soon. Will CCP make another? Keep suggesting?
Suggestion: More characters in the (alliance) bulletins
Keywords: ui, alliance, corporation
Note: Simplifies the organisation of a player community.
We permanently provide some useful information for our community (especially for new players), including fittings, in the bulletins, but the space of 4000 characters is often used up too quickly.
Suggestion: Ability to select volume instead of quantity when buying
Keywords: ui, market, industry, hauling
Note: Existing cargo space capacity can be bought in very easily
When shopping, you often have to calculate how many pieces of item X you need to buy to fill the cargo and it would be nice if this step could be simplified by a shopping option by m³.
Suggestion: Acess List for Mailing List
Keywords: alliance, corporation, player community, mail, mailing list
Note: Access authorisation is currently only checked when joining
If you join a mailing list that is only open to certain corporations or alliances, the authorisation is only checked the first time you join and if a player leaves later, they still remain in the mailing list, which makes managing it extremely time- and labour-intensive, which is why an access list would be a QoL feature.
Suggestion: The “Show Info” option in the right click menu on Items in space should have sub menus with View Market Details, Find in Contracts and other related options.
Keywords: UI, market, items, right click menu, ease of use
Note: In order to view market details, you have to open the show info window, go to the 3 dots, and then sift through another long list of options. Instead, the Show Info option should work like the Access Sky Hook option: The top layer opens the SI window (like the ASH option warps you to 0 to it) and it can also open a sub menu with more options (where the ASH sub menus house options like Access poco and so on).
Suggestion: Removing the ability to Covert Op’s Cyno on ships below cruiser level.
With the recent changes to nullsec pvp mechanics and the fact that most corporations would rely heavily on “blopsing” rather than an actual stand up fight. I think some valid idea would be to implement one of the following changes:
- Remove the availability of smaller than cruiser level ships from using the covert cyno’s, making the module only available to cruiser level and above.
or
- Implementing a new anti cyno module for cruiser level and above which completely prevents all cyno’s of any type from activating within 50km of the ship. much like the cyno inhibitor but it functions on ALL cyno types. The penalties for this module can make the ship using it unable to dock, move, receive repping or activating any other modules for the entirety of its duration while active. In addition to this it has a fuel cost per cycle as well.
OR…
- Tenebrex system wide cyno jammers now prevent ALL types of cyno activity from happening but with a much higher fuel cost per day so corporations in nullsec have the option to protect certain systems from any cyno based attacks.
These just some ideas which would make nullsec pvp a little “face to face” rather than certain “corporations” from over using their ability to blops on targets just because “they can”.
Not sure if this is a small change but putting it here anyway
Suggestion: ACLs for chat channel access
Keywords: UI, chat, ACLs
As someone who has to deal with lots of different chat channels, many of which that have the same allowed/banned/operator lists its a massive pain whenever a new person gets “promoted” that I have to go through and manually edit all channels. If chat channels used ACLs it would make it much faster to be able to update the single source and it carry across to all of my controlled channels.
Suggestion: UI Pointer for “Guests” in Station Services window
Keywords: ui, pointer
Note: one of the lacking UI pointers
It would be cool to be able to point at the “Guests” tab in the Station Services window.
Hello CCP karkur
I would like the ability to split stacks of ammo or other cargo inventory with a right mouse click.
I’m constantly having to hold shift, click drag, press enter. it’s just tedium.
I would prefer that we could grab a stack of ammo etc, say i’ve got 100,000 units. I want 100 stacks of 1000 for my mates. right-click, split stack, number of stacks field: 12, items per stack: 5. Now my cap boosters are ready to trade. etc.
thanks!
In WoW we have this /roll command to generate random number. We need something similar in EVE for in fleet raffle for example.
Not a fan, thought looking at the filament changes, its a precedent to argue adding a similar ‘spool up’ mechanic that will encourage the ship with the cyno to have a fit that is more than just web/point/scram and a ton of buffer
Hey all!
Thanks for all your suggestions!
A number of them was included in today’s patch
Keep them coming (and please stick to the suggested format) !
Suggestion: Ability to “Quick swap” to an Alternate Ship Fit while Docked.
Keywords: Fitting, Ship Fitting, PvP, PvE
Note: Mostly Useful for Hauling when swapping between empty and full loads, but has uses for PvP when you have subtle changes in fits you want to swap fast.
Would like to see the ability to do a quick-swap of all fittings (not rigs) of a ship to an alternate
set of fittings that are stored in the ship primary cargo-hold. User sets to “Fit #1” and fits ship, then “Fit #2” and fits again, and thereafter only has to click “Swap Fits” button to get the alternate fit.
. This has NUMEROUS benefits for both Haulers and for PvP.
. Could additionally provide a “fittings” cargo hold just to separate things from other cargo, but just the ability to swap fast and easy would be a great addition.
. Some fittings can be common to both defined fits and thus would require only 1 item that is shared.
A way to share an escalation between characters. It’s long overdue. Thanks
Suggestion: could you consider adding a ESC menu graphical option “lock client window resize”?
I hate it when I resize the window by accident, because after you close the client, the new size becomes the default for all new clients you will ever open. I will never have need to resize my client window size.
Big thank you for the update on multi-sell!
Since you added the option to forget auction contract, could you imagine an option to forget contracts that still show up as “Requires attention”, but have already been rejected and wait for deletion from the other party? Example: A character named “you are not very smart” creates a courier contract to my corporation. I reject the contract. But until that character deletes the courier contract it will continue to show up for me.