Suggestion: Ability to see the distance between 2 arbitrary points
Keywords: pvp, pve, navigation, ui
Note: Useful for telling ranges between two points, like your warp in and a rat
With more advanced pvp and pve, the distance between two points in space (like a bookmark and something you intend to shoot) can be extremely important, it would be great if you could select 2 objects on grid and check the distance between them without having to have any players at either location.
Suggestion: Ability to compress for fleet. keywords: mining, ui, qol Note: the ability to compress all the ore for the entire fleet from the command ship, would simplify and quicken the mining process.
Suggestion: highsec isogen keywords: mining, qol, indy Note: adding a lower yield highsec ore for isogen would go far for helping players who might be more interested in a indy career, and can get the grasp for it before they have to use lowsec for there isogen needs, maybe a yield of 30 before doing reprocess
Suggestion: residue skill keywords: mining, skills, Note: a skill to reduce ore residue chance and/or loss would boost efficiency. If you factor in residue chance T1 are still better, or atleast from what i can tell
Note: For PI purposes the Skyhook is just a POCO with a different skin.
Allow PI to make better use of the skyhooks by increasing the storage available on a skyhook by 4-5x and treating the skyhook as a larger storage facility that sends and receives product to and from the factory on planet. The PI user would then need to access the Skyhook via a link (a la robbing the skyhook style) in order to retrieve the PI. This would force engagement with the Rats for a potential gain in throughput.
Note: Similar to “Defense/Sharpshooter/Propulsion” Mode buttons on a Jackdaw allow for configuring different fits based on the modules carried onboard that can be switched to instantly when docked or near a mobile depot. If the modules aren’t onboard, the button “breaks”.
Keywords: bookmarks, wormholes
Note: useful for navigation, particularly through wormholes
When navigating through wormhole space, the ability to adjust the expiration timer for bookmarks would be extremely useful. This could include aligning the timers more closely with wormhole lifespans or the ability to change a permanent bookmark to an expiring bookmark or vice versa.
A) you see them used a lot more. B) its easy to remove Nerf and its Faction end game Bpc. Might see more Serpentis faction players. With all the Cap and lancer dread changes it shouldn’t be a major issues any more , Some of the older mods were
Fun via more Sandbox style or versatility,
This be nice on any tek 3 Relay , Most of us Do it any way. to some degree. mobile depo Refit. swap sub swap fit. But this might require a extra Active Restricted Bay
Say Systems Fit bay Able to hold x packaged.
a)So relay the only benefit your getting is the ability to hold packaged mods for guns scanners or what every is inside your Swap hold.
b) you lose more
C) No need for magic button Bud. Tho i love the idea.
d) faster swap preload times.
You could Also Go.
E) new skill ( Terran Faction) Ai Tek . This skill allows Capsules Clone To store Pre loaded Configurations ) When interacted with Tek 3 ships this opens up 1 addition configuration Bay per skill level. These bays are highly Restricted and only allow for packed gunnery / missile mods. Of there ship class size. (note a valid refitting Service is needed Normal Concord Rules Apply )
Keywords: ui, inventory, containers
Note: I split a lot of stacks. Would be nice to highlight all, shift+drag to container, and enter numbers for all stacks.
Keywords: ui, inventory
Note: Sometimes (might be fixed as of 2025-06-25?) the selected item doesn’t always remain highlighted while the split dialog is visible. Also the current splitting dialog text is a bit weird.
Make a PI template drag&dropable from the template folder to the planet. So the template spawns at the place it got dragged to. Currently you can only load the template and it always spawns at a complete wrong position.
Keywords: ui, watchlist, fleet
Note: Useful as logi for small to medium fleets
When flying logi in incursions I often keep the entire fleet on my watchlist now (thanks to the uncapped watchlist size), but I have to spend a sizeable amount of time arranging my watchlist so that small ships are at the top and big tanky ships which I can care less about dying can go to the bottom. It would be useful if there was a way to sort the watchlist by ship icon to get things in roughly the right place and then manually sort the last 3 or 4 people to the top (I.E. FC, Logi Anchor, cap chain buddies)
Keywords: Game settings
Due to my disabilities, I can’t see the in game cursor when I’m in space properly unless I turn down the brightness - an option to make it more visible would be a much welcomed accessibility option.
Hi can we have an edit button to the Corp Projects please. There was a few times I made a mistake and corp member pointed it out, but there was no edit button to fix it. I had to delete the project and start a new one this is very annoying and time consuming.
Second please can we have an alliance projects that would be a great feature for alliances to put up projects for corps to create things and get paid by alliance instead of having to contract.
Thirdly the new Freelance projects can we have it like corp projects where the Freelancers can actually contribute the ore to the corp who put it up the original freelance project. This was a good idea, but I found out they don’t actually contribute the ore to the corp, it is only for recruitment point of view. If you could make an actual freelance project where the freelancers can actually contribute the ore and get paid the isk it would help corps like mine to fulfil ore mining projects and contracts to my customers.
Fourth when we are collecting PI materials from the custom’s office in Highsec or skyhook in null is there a way I could assign my alt to pick it up instead of my main alt who set up the PI planets originally to collect it? It would be great if you could assign another character to pick the pi for you. The reason for this feature is I may be using my main alt somewhere else in eve maybe I am at a CTA, but instead of having to travel back with my main character to collect it, I could leave my main alt where she is doing the CTA, but assign my alt to collect it instead which saves alot of time.
In Highsec can we have bigger ore and ice rocks please, so miners can mine more materials out of the rocks.
Also can we bring back rare Ore, Ice and Gas anomalies back to Highsec giving miners more mining options? The focus has been making everything available to Nullsec, but the Nullsec people do not mine much they mainly rat and do other things in nullsec. The main miners are in Highsec and I think more emphasis should be put in to Highsec and Highsec Miners. Highsec Miners are the back bone of the industry economy in Eve Online.
Wardec’s needs to be changed with a timer period so that the same corp cannot wardec straight away after creating a new alliance the same day, after their HQ was killed same day. They seemed to have found a loophole with this and just take out the corp of that alliance, create a new one and then can wardec straight away.
They just camp the trade hubs getting free kills and concord won’t interfere. Please put a restriction to these corps with a longer time period so they cannot do this by creating a new alliance and wardeccing straight away. They seem to be wardeccing 100’s of corps the same day too and then just camp out in Jita or any trade hubs to catch people off guard. Please put a restriction on the number of wardec’s they can do at a time. Not 100 wardecs this is a loophole to get free kills.
Can we please get an (optional) keybind for “assign drones” that one can hold and then click on the watchlist or a ship (fleet member) in space, much the same as warp to, align etc?