For the love of all that is holy - ACL hangers!
When doing PI I cannot see the mouse cursor, either its too small and blends into the back ground so I cannot see it and have to zoom out to see the mouse cursor. Please can this be fixed.
Keywords: Highsec wars.
Note: Limit number of “outgoing” wars.
Having 100 - 200+ wars at any time only promotes blanket wars (most targets will flock to trade hubs) Limiting that to 20-30 forces players to pick and choose targets with care, and give more meaning to those being targeted.
Please can Highsec have the ability to do reactions, we get moon mining in Highsec, but because we cannot use the materials to do the reactions to build modules etc. The miners are just selling the ores instead, it seems a bit pointless having Highsec moon mining then.
bring back the test server, since i’ve been playing the test server was a thing a long time ago, then it ended, but since all things are skill based, then i’ve seen where i can fly a dread and working towards a titan, however i don’t know how to fly it or how it operates. I’d rather lose the ship on the test server than in the game. I can’t seem to wrap my head around spending trillions on a titan to lose it in a fight if there is one because i don’t know how to fly it, just because i have enough skill points to get one does not mean i can fly it. Please open the test server again so us pilots can feel competent to fly the ships we have worked hard for years to be able to fly.
Everything can be bought by ISK or PLEX in the end, and if I swipe the credit card for my PLEX aka ISK I have bought anything (ships, stations, skins, …) by real mony in the end.
Therefore, if I can buy even complete stations, just putting enough $ or € into the game, and then trash that item, why can I not trash skins, cleaning up that mess that happend on my accounts?
Suggestion: Ability to filter skills by attributes in skill catalogue
Keywords: skills, skill catalogue
Note: Useful when trying for efficient skillingWhen looking for new skills to train efficiently it’d be useful to see which skills I still need are say Int/Mem, so I can prioritize them prior to the next remap. This would be best to be able to use at the same time as the existing filters ‘can train now’/‘have prerequisites for’, not just in addition to
Suggestion: Ship name enemy can see vs name I can see
Keywords: ships, ship naming
Note: Useful for organizationBeing able to name my ship something (or set a description only I can see) internally such as ‘L4 Mission Marauder’ for ease of management would be useful, but that’s not something I want other players to see; I’d rather they see ‘Nemesis’
Suggestion: Ability to see signatures more easily in probe window/system map
Keywords: ui, graphics, brightness/contrast
Would it be possible to increase the brightness of the red dots / crosses in the system scan map window when probing for cosmic signatures so that they are easier to pick up / choose the next one to scan?
I find that other than the signature I’m scanning the rest blend into the background and it would be great to be able to see them more clearly even when they’re not the signature being scanned.
Tried turning game brightness (and screen brightness) up and using color blind schemes etc. but no matter what i do they’re not very bright
Suggestion: Make default setting Transparency off/0.
Same with the other setting just below it that also makes UI elements transparent. Game is unplayable in transparent mode, why make it the default?
Suggestion: Make all text copy and pastable including player place names.
Names in game control alot of UI choices, yet very often cannot be highlighted and copied requiring these often long tedious names to be typed out. Same with ALL text in game. Fix this.
Suggestion: Add visible warp bubbles to full potato mode.
The flaw in ctrl shift f9 mode is you cant tell youve been bubbled. Fix it.
Suggestion: Add status Icon when in a bubble just like when you are tackled, drained etc,
Bubbling be it drag or dictor is huge part of game and yet you have no way to tell if I you are in bubble but for time consuming camera dragging or committing to warp you may not be ready to make. Fix it.
Suggestion: Have a navigation command to navigate shortest way out of bubble(s).
This can be by right clicking a bubbled icon or added to the nav info in upper right screen etc, but current requirement that you eyeball it with clunky camera move is pointlessly awkward.
Suggestion: Give higher range options for warp within, orbit and keep at range menus.
Current high ends are not ideal, need to be able to steer direct out if ESS bubble the whole way so need up to 100, orbit at greater ranges, and warp to a range that is still warpable to object so need 160 at least.
Suggestion: in inventory and contracts, add ability to divide stack by volume (automatically rounding under as needed).
Make this a drag down on the pop up when you shift drag, or a new key drag, v perhaps, rather than force off screen calculations to separate x volume of an item for shipping etc. Computer age should compute.
Suggestion: Use one downloaded set of map/system/game data per PC rather than one per account.
Multiboxing is becoming laggier and laggier, and one way to fix this is to not force the user PC to download each item downloaded for each separate account. You know better than I do what is downloaded but its clear that the game could and should use shared data rather than duplicative data to help the multiboxers lag less and crash less.
Suggestion: Ability to sell from containers or baring that, some other form of organization in the inventory menu.
While right now we have the “my filters” section I find myself constantly organizing things into “station containers” and using them as folders. This becomes annoying when as a group we do some ratting and I want to separate individual loot from group loot that needs to be sold separately at later times. So now I have two containers for loot acting as folders. However, now I have to pull the items out of the container and into the main container which might have other stuff in it before I’m able to sell on the market. This can be very frustrating when I now need to reorganize the stuff that needs to be sold, or I want quick access to. I would love an ability to either sell directly from inside a container or some other way to organize my inventory that isn’t containers.
Suggestion: Make pod names persistent like any other ship name.
I like my pod to be named something other than capsule, yet whenever it is put in a ship or transports aka self destructs, the name reverts to capsule. Annoying. Make it persistent.
Suggestion: Split multiple items at the same time.
When doing P2->P4 production, I always have to split stacks one by one to the quantity I need to transfer the factories. Doing this with a P4 requiring 9 P2s, for 6 planets for different characters takes a lot of nonsence time, clicking and zero quality of life. Being able to select all required P2s at the same time and split stacks to the quantity I want, all the same for all P2s, would be heavy improvemnt in quality of life and reduce the amount of time beign docked.