Suggestion: Able to warp to the Athanor instead of the Moon Mining Beacon.
Please can you change it so that we can warp to the station instead of the Moon Mining Beacon when we are mining moon ore. It would make our lives a bit easier if this was changed.
Nice! I have been hoping for something like this. I am sure there is a way to implement this without appearing complicated.
Drag n dropping multiple times when splitting up equal stacks for everybody becomes tedious. Gotta keep copy-pasting entry for each item.
Suggestion: Make it possible to sell PLEX from the wallet card like you can from the Inventory button.
Keywords: UI, plex, wallet, sell
Note: People have the wallet open way more often than the Inventory.
Suggestion: Rename search toggle locations folder
Keywords: locations, UI, toggle
Note: Rename the toggle to turn off the search bar in the locations folder to something like “show search bar” instead of “show filters”. The current name makes little sense for the user.
Suggestion: Opening the Fleet hanger and Ship Maintenance Bay from the watchlist.
Keywords: Watchlist, Fleet
Note: Having the ability to open fleet hangers and ship maintenance bays from the watchlist would make it much easier. Currently, we need to zoom in on the ship’s location and then right-click to see the option. In larger mining fleets, especially when drones are out, this is a challenging and time-consuming task.
The little action button in the tracking window for missions does not cover all actions I may want to undertake so I can click undock, but not ‘jump through gate’ to get to a mission destination.
It would be nice to be able to take a command from the right click menus and add it to a toolbar, or have premade buttons such as “dock at home station” to reduce the amount of menu navigation required.
Keywords: SKINs, lights
Note: Deepens SKINR options and experience.
Please add the ability for us to alter the colour of ship-based lighting such as the colour of forcefields over drone / fighter bays and ship’s porthole lights.
Suggestion: Make the hidden SKINR background visible and editable.
Keywords: UI, SKINR, Background.
Note: Allows players to make better colour choices.
If you look at the reflective surfaces of a ship in the SKINR editor you’ll see that the left side reflects the Gallente colour nebula and the right the Minmatar colour nebula which makes making a colour choice confusing as these are non optional and hidden so please have a look at this
Suggestion: Give ship emission effects a reasonable spawn point
Keywords: Ships, effects, modules
Note: Makes ships look nattier!
Please give ships a more realistic emission spawn point for their emissions by adding little antennae around the ship that are populated by dishes as modules are added like in this here amazing picture that I made that wasn’t wrecked by JPG compression:
Keywords: Drones, effects, graphics
Note: Make drones great again if you’re into that sort of thing.
Drones look really weird when firing guns sideways while orbiting a target so please implement a little emission dome like my incredibly pious friend Drake here would like to illustrate with the aid of his Theology Council t-shirt because like I said he’s a really good Amarrian and limiting these responses to one sentence makes making these memorable rather difficult.
Suggestion: Audio-alert when targeting is enabled after warping in.
After landing in an PVE site, I would like an audio cue that tells me that targeting is enables. I wait for “In Warp” sign to go away, or have to look at the targeting-icon turning from greyed out to active.
A audio cue that starts before the activation of targering, in a sort of countdown or “activating” style, would be nice. Not an actual countdown, but a sequence of tones/sounds is ideal to know exactly when to start targeting.
The audio cue could be set through the menu in 3 modes. Off: No signal if you don’t want this option. Minimal: low key/low volume signal/sound sequence. Cinematic: Full volume and dramatic/cinematic signal/sound sequence. For an example: search on youtube for " Reunion - Intro (1994, Amnesty Design)" and watch/listen around 8 min, 52 seconds. Threat dependent: Chooses “Minimal” when no threats are on grid. Chooses Cinematic when threats are on grid.
Ship models have up to 7/8 spots for turret placement, but some ships have less hislots than places to pop turrets, so we should be able to move the hislots themselves .
Suggestion: Copy ship animations from Upwell structures to all stations
Keywords: Ships, animations
Note: I like spaceships.
When undocking from an Upwell structure we are treated to a very nice ship departure sequence and it would be great if this was available in all NPC stations too.
I want to invite people to my ingame channel. It would be convenient to just click the invite link instead of typing exact channel name + instructions to join it.
A beacon you can put at an anom that allows another player to warp to the anom, like they would a beacon. (With an ability to turn off seeing them as well)
Easy content for hunters, easier to show new players (using the scanner for anoms is unintuitive and a big hang up), or move around alts. If you don’t like them, they wont affect you, or you can shoot them.
Suggestion: More information in the PI window in a tooltip or expandable submenu
Keywords: UI, PI, planetary infrastructure, information
Note: Information like currently active cycle times (not extractor heads, but extractor center remaining full extraction duration) factory cycle time, storage capacity fill level to see this without having to open the sluggish PI frame.
Suggestion: The radial menu should show the button info even when you cannot use the button.
Keywords: UI, radial menu, buttons
Note: When you want to use the Orbit command for a specific range after warp, you cannot see that range until you exited warp. The radial menu should show the Orbit range in the middle anyway while in warp, as if you could use the button already.