They will park cloaky bots at entry points, on eitehr side, even wormholes (and then move them around), then spam anything that shows up even briefly on overview either into intel channels or external chat for alerts.
When something bigger or semi-predictable is going on they can man the ships usually operated by bots, often times taking turns, either on different players sometimes corps or alliances, or just share the account, for greater accuracy, additional info or functionality, then once things cool off go back to botting.
External apps can actually calculate local somewhat. There will be discrepencies but if something bigger is going on the rough count will be more then adequate.
Thats the advantage. An offensive force can do likewise or similar, but they have to start weeks or even months in advance, putting toons in the said system and letting them idle or logged off until needed. Therefore, additional advantage defenders.
However, I still think there would be a lot more overall action going on if local were removed and not replaced with anything then otherwise.
You’d be surprised just how bad some people are at paying attention to those intel channels, they get complacent, or sometimes are close to site completion and want to risk it for the loot, etc. I know this first hand from both sides of the fence
Im on favour of local removal, but I dont think your reply really clarifies whatever the person I was answering was saying.
Defender usualky has advantage in most circumstances in conflict. Given that Null have nothing that High want, Im not sure why they could be perceived as having more advantage with local removal.
There is already a place where this form of playstyle exists, making two areas of EVE game play more and more alike, hurts the game it doesnt help.
I have seen this homogenization of gaming in other games like WOW this is a common request in games as they age, the reasoning always boils down to making things more, ‘fair’. In this case you are trying to make things more fair between predator and prey.
The problem with homogenization is that it NEVER adds anything to a game and ALWAYS takes something away.
Currently i can choose to go to a wormhole and i get the game play that you are offering or i can play in nullsec and play under the current nullsec local rules.
After your idea i am stripped of the option of nullsec’s current local rules option and given nothing in return, since i could play the style you want in a wormhole.
The advantage over those who are not residents invading/hunting/aggressing their space in terms of usable intel. Right now both invaders and residents have local. Making the “local intel” dependent on an “observation array” means that only residents get that intel. It tips the balance toward the “carebearing” party.
It is more of an advantage than currently with local. The observatories (as suggested) would give locals something akin to local now (in terms of seeing others in the system). Since hunters are not likely dropping structures, they would not have this “replacement for local” intel source.
Right now when a red enters, both see a list of who’s present. If only the locals see that list, they can still run for safety while it takes the hunter much longer to even ascertain if anyone is present. That’s a bigger advantage, correct?
That “talk” was from a CCP developer. CCP Ytterbium specifically.
“Observatory Arrays focus on intelligence gathering and disruption tools, like tampering with Star Map filters, D-scan disruption, ship intelligence disruption, player tracking capabilities or being able to pinpoint cloak users”
either way works, wormholers are on the insides of their holes and theres not local there, which is what everyone wants is no local just without wanting to move to a wormhole. While we are lets remove the ability to set a destination too.
Like so many things in EvE: Local (as it is today) in hisec; delayed local in lowsec; no local in nulsec/wh. Would that really be so bad? Different yes. Bad? Of course not. Live in a wh for awhile. You’ll get use to it and accept whatever risk to knowingly choose.
It would make null a lot more dangerous than wormholes (as no local + cloak + cyno is much more dangerous than no local + cloak + no cyno).
I don’t think it would help the typical hunters in null. It would likely drive some of the risk adverse people away… but many of them are also the easiest targets to catch. Targets would be few, and those available would likely have backup so you better be a dropper rather than a solo or small group hunter. I think it would end up making everyone other than people playing in wormholes have less fun… and those people are already having fun with that game style in wormholes.
But yes… we’d get used to it… or stop playing. That can be said about pretty much any change to the game.