The problem with your previous reply is two fold.
One, it ignores any activity that can’t be done at speed and aligned to a station.
Two, it basically hand-waves Stealth Bombers as a non-issue to all of this, which is a pretty big wave. The SB is incredibly cheap compared to basically anything it’s going to be ganking, which means it only needs to survive long enough to call in the help, which isn’t that hard.
AFK cloaking has been going on, and being complained about, since before “Omega” was a thing. The original-original AFK cloaking thread started in 2013, and complaints date back well before that.
This whole argument is basically divorced from reality.
Why? All of this is perception, games are “fun” because of perception and mechanics are “not fun” because of that same perception. If people are complaining about something then clearly they have a problem, whether it’s being expressed clearly or they’ve correctly identified the problem or not.
Obviously not all complaints are entirely valid, and not all actual problems can be easily solved, but CCP has pretty clearly indicated that they’re looking at this one. It’s just a really problematic one to solve.
I think there was a comment from CCP Rise at one of the open Q&As at Fanfest a year or two back where he said that CCP folks frequently end up discussing this themselves and running into all the same problems we do discussing it here.
It’s not a question of “is this an issue” it’s “how do we solve it in a way that doesn’t create bigger issues”.
I don’t think most people are asking for this sort of thing to just go away outright. No one but a few ridiculous voices are asking for completely safe space. This problem is just extremely frustrating, and all the truly viable counters involve ridiculously disproportionate responses to a single AFK account, or are painfully boring to implement, or both.
Sure, but it’s also CCP’s job to balance the risk on both sides, and right now it’s not balanced at all.
Also, to be clear here, I don’t have skin in the game on either side of this. I just think this is a bad set of mechanics and the gameplay it creates is bad.
Except unless you have people sitting on standby they can get their kills and be back out, or at least cloaked up, before you can respond. Hence the complaint about people having to sit around bored while one guy leaves a window open on his computer.
Really I’d just like to tear this apart for a second, because it’s really quite a ridiculous argument, especially in the context of this thread.
You’re saying players need to provide risk for other players, which is fair. That’s a big part of Eve.
But all of these mechanics are created by CCP, and how risk is provided and how much is entirely dictated by CCP. If we pretend for a moment that cloaking doesn’t exist and never has, and this is a thread asking for cloaking to be introduced, I could make the same argument to you as someone who wants to gank ships. “It’s your job to provide that risk” and that CCP shouldn’t have to add mechanics to make that easier for you.
In essence this isn’t an argument, it’s just a pointless statement of fact. Yeah, there’s not much risk in a PVP centered game without PVP. Duh. That’s not an effective argument for or against any given mechanic except the ability to shoot other players.
This isn’t about removing risk entirely, it’s about how much risk is born out by each side.
The people cloaky camping right now will still be plenty able to “provide risk” to their “clients” without AFK cloaking. People have been blowing each other up all over New Eden with or without this for ages. This mechanic in particular just offers a skewed risk/reward setup when comparing the two sides.