Reading through various posts related to BSs and their lack of relevance in New Eden at the moment; I would like to throw a complete rework of the current lineup in to the ring; creatng a completly new set of battleships designed to fill specific roles at all levels of game play, makeing battle ship fleets the wrecking balls that they aught to be.
T1 Battle ships
Reset the BS line up, we define 3 base archetypes
Ewar: Scorpion, dominix, Typhoon, Armageddon
These ships will primarily use Ewar related to their faction. Each hull only has 4 weapon hardpoints , with 8 high slots available and be able to fly at least 1 flight of heavy drones.
Role bonuses
- 50% bonus to optimal range & activation cost of all Ewar modules
- Has a limited Jump drive (half that of a BLOPS) can jump to covert cynos, Can fit covert cyno.
- Has a 50% range bonus to fitted Warp disruption modules
These bonuses align the Ewar ships with their specialised counterparts allowing player to field a wider range of ships to the battle field and reducing the price tag related to the recent Cyno changes. Racial bonuses would revolve around Ewar projection and effectiveness & racial weapon preference Damage output
Support: Hyperion, Rohk, Abaddon, Maelstrom
These ships will be battleship logistics vessels. These ships will have 6 weapon hardpoints with 8 highslots available. these hulls will have the highest raw HP profile in relation to the other 2 classes
Role bonuses
- Can fit micro jump drives. (bonus to reactivation delay)
- -50% optimal 0m falloff for remote assistance modules (cap, armour, shield)
- +50% rep/transfer amounts for remote assistance modules (cap, armour, shield)
These bonuses create a new point of progression in the logistics line up emphasizing reinforcement over range control. Racial bonuses would revolve around survivability (both personal and remote) with bonuses to weapon range (optimal/Fitting)
Combat: Megathron, Raven, Tempest, Apocalypse
These become the ships of the line with 8 weapon hardpoints. They move faster, warp faster, and hit harder Than the other 2 classes, however will have less Raw HP.
Role bonuses.
- 50% to thrust & CAP use from AB/MWD
- Bonus to Turret tracking and DPS
- Can fit micro jump drive
These bonuses would create a set of fast Battleships designed to get in to the fight quicker and make an impact faster. Racial bonuses would revolve around their weapons systems; offering better fitting, tracking and DPS. They would also have a resistance bonus.
T2 battleships
Marauders and BLOPS;
BLOPS
BLOPS pilots would get new a Zero point jump drive, allowing them to jump within a portion of their MAX Jump drive range in LY, without the need for a Lit Cyno. This would allow pilots to manoeuvre around space (still accumulating Fatigue) the module would prohibit the use of a Covert Cyno for a short period of time after use.
MARAUDERS
would remain mostly the same however the bonus to MJD reactivation would become a role bonus with a 90% reduction. And receive a weapon tracking bonus in its place
NAVY battleships
would be split in to 2 types
Marauder lights.
(Navy) Apocalypse, Megathron, Tempest, Raven.
These hulls will have high base HP with Resistances in-between T1 & T2 and only have 4 turret hardpoints.
Role bonuses (not allowed to fit bastion)
- 90% reduction to MJD reactivation delay (can fit micro jump drive)
- 100% bonus to weapon DPS.
- +50% bonus to local reps
Racial bonuses would revolve around racial weapon Optimal, tracking, DPS & fitting
BLOPS Logi Lights.
(Navy) Dominix, Typhoon, Scorpion, Armageddon
These hulls would be geared towards blops use with a limited remote assistance capacity
They would have slightly higher raw HP than their standard counterparts and benefit from increased resistances.
Role bonuses.
- -50% optimal 0m falloff for remote assistance modules (cap, armour, shield)
- +30% rep/transfer amounts for remote assistance modules (cap, armour, shield)
- Can fit micro jump drive
- Has a limited Jump drive (half that of a BLOPS) can jump to covert cyno
these hulls would allow a BLOPS orientated fleets to move freely (not having to drag Logi ships along) and add a new dynamic to the BLOPS fleet dynamic.
Pirate faction battle ships:
I would leave these mostly unchanged. With tweaks to the various hulls to have them fit in with certain archetypes (current unique bonuses would still be present)
- The Nightmare, Nestor & Barghest would gain the ability to jump to covert cynos and fit them.
- The Bhaalgorn would remain mostly unchanged
- The Rattlesnake would remain mostly unchanged (maybe add some remote assistance bonuses)
- The Machariel & vindicator would become heavy hitting “marauder” style battleships. With reduced weapon hardpoints (but maintaining their DPS output at current if not slightly higher values than present)