I would like to propose T2 variants of Rokh, Abaddon, Maelstrom and Hyperion. It’s nothing fleshed out or anything but it may be worth playing around with the idea a bit, to see if it would fit into the game without breaking major things.
The core concept of them would be to act as “bodyguards”, capable of taking a portion of the damage another ship would take instead of them.
They would inherit and evolve the tankyness of their base variants with role/function bonuses that provide them with enormous amounts of ehp and passive tank capabilities as oppose to the active ones found on Marauders. Their offensive stats would resemble Black Ops in firepower and their base variants in armament type.
In a High-Slot, they would have a new sort of “Aegis” module that upon activation, would project a “connection/shield” onto the target, that redirects a portion of the damage it would take onto themselves, using the resists of the target for damage calculation. While the module is active, the battleship would be immune to receiving an “Aegis” themselves aswell as any form of active repairs and would have to rely solely on its passive tank. When the battleship reaches low HP, it cancels the module, freeing it up to be repaired again. High resistances would discourage enemy ships to focus the battleship itself to get around its support.
Wether the module should affect mobility or resistances against e-war like a Bastion module does would be a question for testing. Another question would be if there should be a script, that reduces the amount of damage transfered drastically, but turns the effect into an aoe around the ship to protect a fleet of frigates for example.
The ships could provide FCs and other VIPs with protection from alpha strikes, escort freight transports expecting gankers or simply act as old fashioned battleship alternatives for all sorts of content.
Would this be something people would want?