In first pic you can see a combat space ship of certain game top down and see its missile tubes in eve terms that would be high slots 8 slots with 6 missile/turret hard points L size,ships DPS curve would be at the bottom of their racial battleship lineup but since there are T2 ships they would have tracking / missile application bonuses.
Tanking ability and mobility unspecified didn’t dive that deep into it whatever is seen fit i guess.
In second pic same ship with frontal view that exposes ships trinity cannon a rapid firing heavy hitter that launches 3 salvos of pain with a huge re firing time in eve terms that is a XL SINGLE mounted ARTY/CRUISE/RAIL/BEAM turret that fire three salvos in three seconds with 60sec ROF before it can shoot again.
Bonus to XL long range DMG and tracking NOT XL short range OR haw
Penalty for XL long range ROF NOT XL short range OR haw.
4 RF Gyro Siege Nag dishes 40k alpha 4RF Gyro arty nag dishes 90k alpha
Basically around 8-10 of these are needed to produce drifter super weapon damage so in my mind they do about 80k dmg in those 3 sec before 60 sec rof too much too little i haz no clue
Role disruption of enemy capital logistic chain with firepowah,blapin solo poorly fit capitals when in large enough numbers forcing sub capital escorts giving a lil guy a big epeni…stick.
Ship should be poor solution for ratting l4 and such due to XL gun not being able to truck sub caps and even if you get lucky with a blap on a BS rat every 5 min or so it wont compensate for ship mediocre L DPS output.
If we want this monstrosity in High to help clean some structures up(i do) than XL gun usable if we dont…then we dont.
Discuss,pace your self just an idea.