Mobile observatory is total crap

Nobody talks about “the game”. Just recognizing that a mechanic is easily and utterly defeated by third-party tools that are known to be around and in in this special case absolutely undetectable because the design is so crappy. It’s the combination of both that creates the problem.

Some simple adjustments can make the thing work without totally destroying cloaked gameplay. Because that is the whole problem: You are indeed on a witchhunt, by assuming every single attempt to create a good Mobile Observatory has the goal to totally remove cloaked gameplay. Which is entirely not the case. A ton of changes can be made that have absolutely zero impact on players who are indeed actively playing the game, seeing some countermeasures appear and reacting to them, keeping their cloak up and working. But bot/macro users would be forced to make much more actions automated - which then leads to the point where they actually can be detected via analyzing their reaction patterns.

I disagree.

The mere existence of mobile observatories has a huge impact on the game.

I’ve see far fewer cloaky campers in the past years since it was added than in the years before.

Cloaky camping for the entire night was easy, zero risk and no effort.

Nowadays people risk their cloaky ship, systems can be cleaned for the night of them with a single observatory.

Alternatively instead of risking their ship some risk their account by scripting.

Either way, the risk is far higher now than ‘zero’ and in my experience AFK cloaky camping is mostly gone, I rarel see it these days.

Mobile observatories did that.

That would absolutely not change by giving them a better design. So whats to argue about?

Better design how?

All I see are complaints based on misconceptions like “they are worthless against active players”, which is by design.

Or “they are worthless against cheaters”.

Share a better design and I might like it.

You might want to check the countless discussions we had about that topic. I am not in the mood to waste another hour to repeat myself.

I don’t recall any good ideas about mobile observatories, so these past discussions likely haven’t led to any.

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Proably we don’t agree on what a “good idea” is. Which leads back to the point: this discussion is fruitless.

I think it’s fruitful for those who read this thread and have a couple of misconceptions cleared up and now know that mobile observatories actually are good in the game, just not against active cloaked players or against cheaters.

Mobile observatories exist so there is a counter to AFK cloaky camping and since their introduction AFK cloaky camping has been far less prevalent. And when it happens I have a tool.

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I know it the same exact way you knew the opposite. Personal experience and assumptions. There were people all across reddit and other media admitting they logged on campers and went to work. I’m one of the ones who wanted these observatories and I got exactly what I wanted. Maybe you should take your own advice and stop crying you just sound like a child which is even more sad knowing the average age of an eve player is like 40 lmao

Exactly this. The thread should honestly be closed after that second paragraph there’s nothing else to say.

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You got me totally wrong. I am not crying about it. I take EVE always as it is and adapt to changes. If at all i complain about the whiners whining about non issues again like in this thread and also CCP for sometimes bowing to them and dumbing the game down.

I prefer the opposite. Complex stuff that not everyone can easily and accessibly understand. Like it used to be. There was always fun and profit in discovering things noone or few do know.

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Those times went down the drain the moment the internet got full of guides and videos how to do (and minmax) every single bit of the game + CCP adding more and more ESI access to push for third party applications which on one side add convenience but on the other side removed so much “darkness” from the game that the EVE today is basically an entirely different game than it was before ~2010.

I agree with not want them constantly dumbing things down. I don’t agree that in this case they did. They threaded the needle near perfectly with these things. If you’re an active player they will never catch you but if you’re afk you’re getting got. You tube is a blessing and a massive curse for gaming dude. Pandora ain’t going back in the box though sadly.

Of course you have the constant little cry babies much like op but most replies here are telling him why he’s wrong. This was a great addition and the majority of the player base thought so if memory serves right when they came out. We’re just going to have to agree to disagree i guess.

Mobile Observatory is the desired answer to cloak camps, and I’m very happy with it.
I have fond memories of Arazu, Loki, Tengu, various Ops, and the zkillboard.
They had integrity.
As a reward, I also took out the capsules with a smart bomb.

The key element is being able to enjoy balanced tactics.

Cloak camps shouldn’t be possible without risk.
They shouldn’t be used at no cost or at no time.

It was a very satisfying and calculated change.
I can say that CCP did a great job on this.
So, I’m happy and have plenty of Mobile Observatory in my fridge, nice and cold.

Nope, hard disagree there, ma’am!

I disagree, because it is too passive and too low impact to be a meaningful defense against cloakers. Even passive cloakers can just watch a movie and reactivate their cloak once they hear the sound that they got decloaked. It takes just a couple of seconds to reactivate it. It may take half an hour for your thing to get another decloak off again.

Someone that pays a bit of attention will NEVER EVER be caught! Not in a million years! That is the reality of this game, objective and unbiased, unchangeable and unnegotiable. And to my dear critics, if you disagree then please feel free to send me all your rage and tears, send me all your poorly constructed arguments and personal anectodes from that one time ten years ago, I will gladly laugh at your inability to understand the game!

What any reasonable human being may instead seek, is a balanced way to actively detect cloaked ships that gives both sides enough room and play to make this a competition of skill. You know, like a GAME!

I’ve been brainstorming something like an EMF scanner module, that would introduce cloaking frequencies that you can attune your ship to and conversely detect using this module. It could work within the range of a dscan, where size and distance would determine the strength and precision needed to detect them.
Problem solved.

People, it IS that easy! The developers just need to implement it, that’s all!

With discovered regards
-James Fuchs

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I just wanted to highlight this universal truth. Not only applicable for AFK cloaking, but also for everything else in EVE, like avoiding to get ganked. It is always about informational awareness or the lack thereof.

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Or maybe they don’t see it as a problem that needs fixing?

You’re crying that someone is keeping you from playing the game by camping one system, out of roughly 7,800 accessible systems in this game.

I could see how that would be a problem, if I had absolutely no friends and was so bad at the game that I had to limit all my game activity to a single system.

For the 99.99999999999999999% of the rest of the game that simply doesn’t care, explain to us why CCP should devote any amount of time or resources to fixing a non-problem, when there are actual problems to be resolved?

Before I dismantle you, I just want make sure - are you talking about me?

With confused regards
-James Fuchs

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I care not what risk averse nullbears think. The simple fact that you think cloaky camping is an issue is all I need to know.

There are thousands of systems in this game to play in. If one person keeps you from playing, that’s wholly and entirely your fault.

Idiotic thread muted, git gud.

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