Hi all, I have a proposition:
Introduction to the module and engine damage system in EVE Online
The basic principles of separating a ship into a main part and an engine
Right now in EVE Online, a ship is a single unit, making any major damage critical to the entire ship. I propose to split the ship into two main parts: the hull and the engine. This will allow for a deeper and more realistic damage system, where a bad shot to the engine can change the outcome of a battle, and hull damage affects the modules and overall survivability of the ship.
The effect of damage on ship modules
Suggestion that if armor is damaged, the modules installed on it will be affected as well. If the main armor is damaged, it should affect the functionality of the modules: they start to work intermittently or fail altogether. This will add an element of realism and strategic depth to battles.
How engine damage affects overall performance
Engine damage should significantly reduce a ship’s maneuverability and speed, up to and including the inability to move and use warp drive. This will create more tactical solutions and challenges on the battlefield. For example, players will be able to target an enemy’s engine to slow them down and destroy them in the long term.
How module damage works in EVE Online
Mechanics of module damage when hitting the main part of a ship without a shield
In the current system, modules can only be damaged when the hull is heavily damaged. I propose to make it so that modules are damaged when hitting the main part of the ship without a shield. This will incentivize players to more actively use shield regs to shield their ships. The focus should be on critical nodes that can be damaged, reducing the effectiveness of modules.
Types of Damageable Modules
Modules can be divided into several categories: weapons, control systems, sensors, and other support systems. Each category should have its own system of damage and consequences for the ship, which will add even more strategy in prioritizing targets and using different modulation schemes on ships.
Engine Damage Process in EVE Online.
Differences between ship main part damage and engine damage
Core and engine damage should affect a ship differently. For example, severe engine damage can result in a complete loss of maneuverability and warp capability, while core damage will affect mainly modules and their functionality.
How engine damage affects maneuverability and speed, inability to move and warp
Maneuverability and speed are critical parameters for survival in any battle. If a fleet can warp, it’s already a victory. A damaged engine should cut the maneuverability of the ship, increase the time to turn and reduce the maximum speed. This will greatly enhance the dynamics of battles, providing more tactical options.
Possible strategies to avoid engine damage
Players can use various methods to protect the engine. For example, installing additional regs and engine modules, using special modules to increase engine protection, or employing tactical strategies such as keeping a distance from enemy vessels.
Tanking
How damage reduction works for ships on shields.
The primary method of damage defense for shield-oriented ships is to use regs and shield modules. These ships should have increased base resistance, but the modules will be relatively vulnerable. That is, when shields are penetrated, modules will start taking damage much faster.
How damage reduction works for armor-centric ships.
Armor-focused ships, on the other hand, should have reduced base resistance to shields, but increased damage resistance to hull and therefore module defense. This will give players more options for adapting and choosing a defense strategy depending on specific combat conditions.
Strategies for dealing with module damage in combat
Rigging for module and engine defense
Players can install special regs that enhance module and engine defense. This will add another layer of depth to ship customization and allow for more flexibility in tailoring ships to specific missions.
Logisticians fixing modules
Logistic ships should get the ability to not only repair hull, armor, and shields, but also deal with repairing damaged modules right during combat. This would make the role of logisticians even more important and increase the importance of teamwork.
Periodic repair of modules
After combat, players should be able to mend and repair their modules at stations or with special ships. This will create an additional management and planning aspect, as well as increase interaction between different elements of gameplay.
Separation of HP of the Greve Module and HP of the Armor Module
Explanation of the new HP splitting system
I propose to introduce a system where each module will have two types of HP: the HP of the warmachine and the HP of the armor module. The HP of Grev will decrease when using Grev, and the HP of module armor will decrease when taking damage.
Don’t Break Grev
Grev is an important part of combat, and breaking it can be critical. In order not to break ships and tactics on the grev and will be divided between modules.
The impact of damage systems on tactics and strategy in EVE Online
How the new damage mechanics will change gameplay
The introduction of the new damage system will significantly change the tactical and strategic aspects of playing EVE Online. Players will have to consider not only direct damage, but also recognize the value of defending modules and engines. This will add complexity and variety to fleet building and tactical choices.
Advantages and disadvantages of different tactical approaches
Different strategies, such as engine or module defense, will have their advantages and disadvantages. For example, protection-enhanced engines will be able to maneuver longer, while more preserved modules will allow for prolonged combat at high efficiency. This creates an interesting choice for captains and planners.
Adapting strategies to the updated combat environment
Players will have to adapt their approaches and strategies to the new damage mechanics. This may include utilizing new combinations of modules, regs, and strategies, as well as changing tactics depending on the specific situation and enemy fleet compositions.
Analyzing the impact of the new system on PvP and PvE
How the changes affect PvP battles
In PvP battles, the new mechanics will provide deeper and more varied opportunities for tactical maneuvering and attack planning. For example, you can focus on destroying an enemy’s engines to temporarily neutralize their ships, or on damaging modules by reducing the
Pros and cons of the new damage mechanism
A detailed analysis of the advantages of the new system
Realism and deeper gameplay: The new system adds more realism, making each battle more strategic.
More variety: A variety of tactical approaches and strategies related to module and engine defense.
Role of logisticians: Increased importance of logisticians on the battlefield thanks to new module repair capabilities.
Possible drawbacks and ways to minimize them
Complexity of implementation: The new system will require significant changes to the code and mechanics of the game, which may trigger the development and implementation of the update.
Balancing: There could be balancing issues with the new mechanics that could disrupt the current metagame.
Learnability for new players: The new system can be a difficult barrier for new players. Tutorials and guides can be introduced to minimize this.
Server issues
The new damage mechanism for modules and engines can put additional strain on servers, especially in large battles. Code optimization and the use of additional server valotes can be considered to solve this problem.
The future of module and engine damage in EVE Online
Potential updates and improvements to the system
In addition to the changes described above, the future of the damage system may include the introduction of new module types and defense systems. Dynamic parameter customization for different ship types and fleet roles could also be considered.
How this could affect the economy and market within the game
The new damage system is likely to affect the market and economy within the game. For example, the demand for repair components, regs and defense modules, will increase significantly. We can also predict changes in the prices of individual ship types and their modules, depending on their defense and efficiency.
In conclusion, the introduction of the new module and engine damage system in EVE Online opens up many opportunities to improve gameplay, increase the strategic depth of battles and increase the role of teamwork in the game. These changes will make the game even more interesting and engaging, as well as attract new players and keep veteran players interested. Let’s work together to make EVE Online even better!