More cargo for bigger ships

And more importantly, limit what DRUGS you can bring ! So getting more cargo would be to embark MOAR DRUGS than you can eat and seriously imbalance your ship !

This is a joke, there is no benefit to having more drugs in your cargo to a point increasing your cargohold for drugs would make sense. Also, don’t forget to use drugs responsively, that means in response to people being your target. And always clean up your pod after receiving side-effects, it’s now mostly free in station too. If you read that far, well played ! Here is a cookie. Trust me there is no drug in it, mostly because there is no cookie either

We should have drugs of 1000 m3 per consumption unit to really let bigger ships benefit from their big cargo space!

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I find it strange, too.

And I agree with every single post you made in this thread.

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It’s not that I don’t want explanations and advices because I don’t want to improve my game, it’s because I don’t care that you can enter a L4 room with a battleship microwarp 100 km away then start one-shooting everything, I’ve read about it I’ve seen others do it, if you think that the time required to clear a room full of ships should be determined by the following formulae

room_clearance_time =
ship_count X equiped_weapon_rate_of_fire

then I’m pretty sure you would be on the forums complaining that the missions take more than 5 minutes to complete because CCP forced you to use the correct tier ship for them that provides you with some challenge rather than allowing you to “thunder-clap” your way to victory!

Did you even put a little thought into the ratios in order to figure what the numbers stand for? Bigger ratio means worse cargo volume, which is why the Imicus with the largest cargo of all the frigates has the second lowest ratio, in the case of the Dominix ill take your word and use that its volume is 600 times bigger than the volume of its cargo hold. That is a ratio about 2.5 times worse than that of the Proteus, which proves my point - the bigger the combat ship is the smaller is the cargo volume relative to the ship’s size WAY smaller even doubling the Dominix cargo which would reduce the ration to 300 wouldn’t make its increase linear, in order for this to happen it has to be quadrupled to 3000 m3 and then it will get in par with the average for the frigates!

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I know what a ratio is.

I also know that ‘bigger ratio’ does not mean worse cargo volume, because you and I both know that bigger ships have a bigger i.e. better cargo volume than smaller ships, not a smaller cargo volume.

Pretending that bigger ships have a ‘worse cargo volume’ than smaller ships because of some irrelevant ratio you made up is dishonest.

Your premise is that the linear ratio of ship volume to cargo volume is somehow relevant for this discussion. It is not.

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You are one hundred percent correct, sir.

And regarding those who disagree with you, I have to say that the more I read their posts the less I believe that EVE players are amongst the smartest players in the gaming industry.

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In this case it does because of the way I have used the total volume and the cargo volume to establish the ratio, naturally the divider is going to be the total volume, but I reversed it to make the numbers easier to digest otherwise they all would have been less than 1, so in this case bigger ratio means worse - so for the Proteus for every 260 m3 of ship volume it gets 1 m3 of cargo, while the Dominix gets the same cargo volume for every 600 m3. If I use a credit card reward system reference - which one would be better if you get back $1 for every $260 spent or if you get $1 for every $600 spent?

Thank you, kindly! Would you mind taking a look at the original post, I have added a small section at the bottom that proposes a solution for the PvP cargo problem by splitting the cargo into a ammo hold and a regular hold, such that the ammo is for those items they say are going to break the PvP balance if the cargo volume is increased thus allowing the devs to change their size independently in order to balance the game and still allow us to hae enough cargo volume for the missions?

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Yes, but why do you think it’s relevant for gameplay purposes that total volume and cargo volume should have an established ratio?

I could just as well say that ships should have a cargo size based on how green the default ship is and complain that the Proteus doesn’t have a big enough cargo size, because it’s much greener than many other ships with similar cargo sizes.

What you repeatedly fail to substantiate is why is ship volume relevant for cargo volume when it comes to gameplay balance?

It appears the goal of this thread is to boost the cargo size of your mission-running Proteus instead of an honest request for better game balance, otherwise you wouldn’t be talking specifically about the Proteus and how it doesn’t have enough cargo space for missions.

I have a much easier solution for you than to keep arguing about some irrelevant ratio:

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This is what I wrote in the very first post

ALL SHIPS not my mission running Proteus only! I used that ship as an example!

Then you and several others started talking about some balance issues involving the cargo which I wasn’t aware of as they are PvP specific and I don’t do PvP so OBVIOSLY I couldn’t have asked for a “honest request for better game balance” at the time I wrote the OP but now I have added at the bottom of it a change to the ships cargo in order to reflect these "new developments’ and allow both parties to “live happily ever after” or whatever the saying goes!

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There is no issue with bigger cargo sizes for that reason and anyone who claims that is argumentatively dishonest.
We’re talking about starships here, not some row boat. There should be enough cargo space to feed a small town for a week! Even cruise ships have more cargo space.

Because it’s BS, there is no issue with bigger cargo holds. The only issue is people arguing against ideas for the sake of argument.

Of course we can think of it that way but there really isn’t any issue.

I don’t see why cargo can’t be moved around in space. Every ship in EVE has a crew so logically there are people who maintain ship’s cargo.

The bigger ship cargo request is sensible and logical. Period.

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Well then, why not try using cargo expanders if that’s the issue?

Modules exist for a reason. If you want more damage from your ship you equip damage-improving modules and if you need more cargo space in your ship you can use cargo expanders.

Also I wouldn’t pay too much attention to what Thork DeLaroche is saying. It’s nice that they completely support you but it appears they’re a fresh forum troll alt who apparently is only here to ‘completely support’ one side in various discussions in an attempt to get more heated responses.

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For the same reason those you think would have advantage with their fast shooting ships and cap boosters if the cargo is increased across all ships won’t fit cargo extenders to give them that advantage now!

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So you simply want your niche-ship to be “better” and don’t give a **** if that would change the balance of ships in the most important part of EVE, which is PvP engagements.

Maybe that explains why you get a straight “no” from multiple people who actually have experience in both fields, missionrunning and PvP. You know, clever people do realize at some point that they were simply wrong because they have overlooked something important. Be smart. Your idea isn’t good. It has been explained to you why. If you really can’t understand why such a “fixed ratio” is simply nonsense and gamebreaking OP, probably no one can help you. Just rest assured that such a change will have no chance to get into the game. Mainly because the overwhelming majority of the players can see on first glance how bad the idea is. Sorry to shake up your dreams.

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If you want to get serious about looting and salvaging, get a Marauder and fit 1-2 Consortium small tractor beams and a T2 salvager along with at least one ‘Packrat’ MTU. If you bring along a mobile depot you can also refit with several cargohold expanders if need be.

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Or, like most people who found out which Missions are really worth looting (most aren’t if you have at least a decent killspeed and know what to exchange the LPs for):

If the Mission offers lots of wrecks from ships with good loot tables, drop an MTU, make a bookmark and after every 2-3 missions go collect all the stuff in an instant. If you want to salvage, use a Noctis, has enough cargospace for the loot and makes quick work of the wrecks.

I have provided a solution at the bottom of the original post that can suit both parties, so I can get my extra space for looting and those that do PvP can still keep their limited space for balance!

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Try to see EVE as a puzzle with pieces that you can solve. And try to find a solution within the pieces that doesn’t involve using scissors to change the puzzle like you’re trying to do now.

Problem: loot doesn’t fit in your Proteus together with MTU
Possible solutions:

  • equip cargo expanders
  • bring smaller MTUs
  • bring a medium secure cargo container to boost inventory space
  • bring a ship with bigger inventory to fight
  • use a Noctis so you can even skip the MTU drops so you have more free cargo space in your Proteus
  • bring a blockade runner just to grab the loot and MTUs (fun fact, you can easily repackage and fit a T3C in the ship without loss of rigs and still have thousands of m3 for loot so you can fly a fast single ship wherever you want to do missions and grab loot!)
  • prioritize which loot you want to take based on ISK per m3

All of these possible puzzle solutions, yet you decide to ask for the puzzle to be changed.

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