the problem with the bounty system being implemented is fundamentally an issue with how CCP runs the game as a company, there will ultimately be a hole in it which can be exploited and it would likely take several teams working months, negating other areas of the game to complete the project. I came up with a well thought out detailed plan on how to bring it back and was told by a former CCP employee several teams attempted it but couldn’t agree on how to implement it as a result it was scrapped.
i have even made efforts to make it as a 3rd party tool, but i’ve only been scammed and lost a few thousand £ in trying to create it myself.
the truth is the bounty system for the most part worked fine with the previous iterations, however i would argue the price for placing bounties needed to be inverted (solo pilots are MUCH harder to hit and due to the fact the game is still alt heavy someone may simply have a griefing alt)
you could place bounties on corps, players and alliances.
the issues were determining where people were, which accounts were active.
the fleet payment system is also what made the old bounty system pretty cool too.
honestly just bring back the old bounty system but do this
-
blacklisting database - if you place a bounty on someone, other players in your corp or alliance should be black listed from claiming said bounty, people leaving said group should have to wait 30 days before being eligible again, additionally players within the same groups should not be able to claim bounties on their corp mates (you don’t get paid for awox)
-
bounty hunting registration: instead of “everyone is a bounty hunter” make it applicable to people with level 4 agent access.
Bounty Hunting is to do with civil matters and not criminal matters, you wouldn’t ask your chums to handle a problem for you when you could hire a professional to act on your behalf.
now with that said, heres what you do.
-
non bounty hunters can simply see the top 10 players, corps and alliances, good job done, everyones happy
-
for bounty hunters, you don’t have a tracking agent, but allow for a change in the bounty office display window.
this will show you players, corps and alliances who are online only within your specific region and which systems they’re currently most active in, there should be a button with a “set destination” option for your intended target, allowing players to gear up and quickly head out to specific solar systems. (obviously solo hunters are unlikely to go to a system with large number of corp or alliance players unless they know they’re that good or even have a fleet)
if they move outside of that region / log out, they vanish from the list and the next one arrives.
ideally this list should be done by proximity based off your navigation settings for stargate jumps (avoided systems and such)
this list should also only display the top 5 of each group. so even if you were to artificially inflate someones bounty to gather information, the chances are this will only lure other bounty hunters to deflate the price, especially if you pay them 100% (minus tax) of the bounty price, like most bounty hunters want, further more you would likely be run out of regions where known FC’s or capital pilots are hiding such as sov null or pirate groups.
if you implemented a bounty agent you could in theory have this system progressive being from system, constellation to more constellations to a whole region at level 5 making it a hefty grind.
this ultimately will solve the problems of “how do i stop my friends or alts getting my bounty” as well as the bounty hunter problem of “how do i find my target / find out who’s on line / so far away”
this ultimately priorities a list of who is online and the most valuable at the time allowing for an optimal game play within the same region.
to further prevent exploits you could even remove bountys on players because they are simply too difficult to get as it is and ultimately mean if you have a griefier in your corp and someone places a bounty on that corp, the whole corp is guilty by association, driving corps to have more singular aspects of play style towards the game, playing and growing numbers as they like and when achieving certain sizes potentially forming or grouping into alliances which also MIGHT help NPR.
honestly, this is the best and most efficient way to do it.
TLDR: bring back old system, add black list options, remove bounties on players, allow bounty hunters to see top 5 currently active bounties in their region.
(this turned into a wall of text, sorry about that folks)