I have an idea for a new module, that could make small scale PVP much more fun, and give pilots who are aware of their surroundings a good advantage. The implementation might be difficult, since it’s something completely new, but who knows.
The module ‘Directional Shield/Armor Reinforcer’ would give the pilot the ability to reinforce parts of his shields or the armor (e.g. the front half), where the resistances would go up significantly. However, this would come with the drawback, that the resistances on the other side would be much weaker. The module would run with a certain cycle time (maybe 10-20 sec) and can’t be switched off during the cycle. The module would take a mid or low slot for the shield and armor versions, respectively.
This could be used for example if you try to get at closer range to your target, because you have short range weapons, or for tackle that needs to burn toward the target. A possible counter to this would be drones, that orbit you and shoot from all sides (making much more damage on your weak side), or maybe even a new kind of auto-targeting missiles, that find the weak parts of your shield.
In a more complex version, the pilot could decide whether he wants to reinforce the front or back, the left or right side, or the top and bottom half. Then you could reinforce your shields when you try to get away from an attacker, or when you orbit your target etc.
The implementation might be a bit difficult, since you need to track the direction where the damage come from. I also have no idea how one could implement different states into a module (front, back, left, right, upper, lower). Maybe this would be something for a new class of ships (e.g. T3 frigs).
I think this would allow a whole set of new otpions and tactics in small scale and 1v1 fights, that would benefit players with good piloting skills (real life skills not in-game skills) who have a good idea about the location and orientation of the ships on the battlefield.