I disagree that abuse should be a reasoning that this system shouldn’t be considered. Most of the systems in Eve have been abused in one way or the other and some even for long periods of time before they are curtailed or challenged.
People who break things are going to break them regardless. However with the devs being aware of this going into it means they could observe and collect data on just how much abuse occurs.
In this case I am relatively sure that the benefits out weigh the negatives. Especially given it would make little to no difference in preventing new players from reaching out to look for another corp as they do now. The only thing it would do is give them a avenue to meet new people out of the gate rather then relying on them to go look for new people which is more difficult to do.
Joining communities in EVE is like walking into a room full of cliques and then expecting the new guy to just figure out which one to join while giving them zero idea about what each is up to or discussing when everyone one of them claims to offer what looks like what everyone else is offering. There’s simply too much choice and as a result no choice is made.
Go to the recruitment channel what will you see. Corps looking for people interested in < List all careers in Eve > with a side of either this is a dedicated group or laid back. They all sound and look the same. As a result people either join semi randomly or don’t know what to pick and walk away.
If instead after the basic tutorial the player was given a choice to either
A: I know what i’m doing and would like to continue independently
B: I would like to join a corp to work with other new players to discover the systems of New Eden.
Followed by a short list of joining a random newbie friendly corp based on the following activities:
Mining & Industry
Small Gang PVP
Large Scale PVP
and that’s it then they would find themselves immediately in a group of one of those 5 play styles without the awkwardness of searching for something their not entirely sure their looking for. If they ended up wanting to change corps then from there they could pursue the current tools to find one via the recruitment tab which is basically invisible to new players and the recruitment channel which again unless they think to ask about it is virtually missing from the new player experience.
You know how I know this is the case? Because I couldn’t even count the number of times I’ve seen new players in rookie chat ask " What do i do now? " or " How do I find a corp? "
Finally if it was as simple as asking an exit poll then it would have been solved by now. They ask everyone who cancels their sub why they do so already and people have been stating various reasons on why they didn’t get into the game for years. A lot of them don’t know why it didn’t click but what I’d bet a billion isk on is that it’s the lonelyness and difficulty of finding a group of like minded players to play with and the amount of responsibility and time it takes to hunt one down.
Joining a corp should be something they don’t even have to think about and just part of the game introduced to them right after they can learn to orbit a drone or rock and shoot it. Simply because no tutorial can or will even teach a new player how to do things better than a even slightly more experienced player willing to help them.
AND the one thing that ALL new players have in common is the fact that they are new and interested in trying the game. So they should be put in a room with each other to feed off that excitement and the more they can be funneled into a room with each other with experienced players who are willing to help answer their questions, give them things and invite them to join fleets then the more likely they are to return.