How about this idea?
Why not implement faction-original capitals for the pirate factions. They should have a complete overhaul of them.
They do however, deliver more firepower then their original counterparts.
The pirate faction hulls should have an original design instead of using other hulls from the main empire factions. The Sansha’s Nation capital however, the Revenant, is OK.
For example. this is how it is now:
Sansha’s Nation
Perhaps they should add some new types of npc capitals. There are currently no Force Auxiliary Capital NPCS.
Using the Dagon FAX, they should add a PvE NPC named as Blood/Dark Blood Force Auxiliary, (example)
This is the bounty info so far for all capitals
Dreadnought/Carrier: 60m-120m
Titan/Supercarrier: 240m
So why not make it like this? This is a make-believe idea, may be cancelled shortly.
Dreadnought: 60m-120m
Carrier: 70m-140m
Force Auxiliary: 75m-150m
Supercarrier: 200m
Titan: 240m
New Suggestion for Faction Spawns
When a rare spawn occurs, it shows as Domination, Dark Blood, Dread Guristas, Shadow Serpentis, True Sansha, it shows the same basic ship as it was before but harder to take down. My proposal is to use T2 ships for the faction spawns, except for Sansha and Angel Cartel since they both have their own ships.
For Example, Dark Blood, ship types will depend on the bounty it has.
Such as a Dark Blood Shadow Sage (825k) should use a Sacrilege hull instead of the original Maller hull to show that it is a true commander npc.
Perhaps there should be a frigate, destroyer, and or cruiser that can fit oversized turrets. At the moment, attack battlecruisers are the only type of ship that can fit oversized turrets.