Presenting EVE PANDORA


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December Website Release

In our December update, we improve our campaigns and missions systems with further additions, most notably - Story Arcs.


  • You can now exclude pod kills on any campaign. Selecting this will prevent pod kills from counting on your campaign.
  • You can now specify that your campaign is strictly not for FW entities. All Faction Warfare corporations and alliances will be excluded form counting on your campaign.
  • You can now specify if your campaign is for small groups of 3 to 7. If more or less than this number are on a kill on your campaign then they will not be included. You can also specify that your small group requires Fleet Commanders. Users can add themselves as a Fleet Commander on your campaign meaning only those in a small group with just one designated FC will count towards your campaign.
  • STRUCTURES AS TARGETS - You can now declare that the target of your campaign is a player owned structure/station. This is ideal for encouraging mercenaries to declare war on your target to take out a structure for the rewards on offer.

We have included the Story Arc option to campaigns meaning that your campaign will show as such. This signifies that your campaign is part of a storyline plot where you will follow on with other campaigns and/or news entries.

However, it is in missions where Story Arcs can have a huge impact with the following options:

  • Create a new mission as a follow up to an existing mission either after that existing mission has been completed or failed.
  • Declare your new mission as only being visible to the capsuleer that failed or completed your selected previous mission.
  • Create news stories which PANDORA will post upon your new mission being either completed or failed.

With these mission Story Arc options, you can create a chain of multiple mission pathways and forks that become available depending on the completion and failure of others.

Remember those old RPG books where decisions meant turn to page xx - that is essentially what you are doing right here!


  • Fixed an issue in Small Group campaign types where npc’s were being counted as part of the group on a killmail.
  • All campaigns now show a Reference ID for easier error checking and other admin.
  • Multiple Kill tracking improvements

The evepandora discord bot is now managing over 1,700 users across 5 DISCORD servers.
We recommend that you join our discord server to be notified of rewards to claim by our discord evepandora bot.


The impact of EVE PANDORA in Faction Warfare

Three days ago I launched a combat campaign using EVE Pandora to push back the amarrian offensive in Ardar, rewarding one billion ISK divided between the top three minmatar pilots with the most killing blows.
Before launch, the system reached a contested level of over 60%.

Since the beginning of the campaign the contested level has been falling almost every day and is now sitting at just below 40%, as seen in the picture taken from Dotlan.

Campaign link:


I tried this system for my alliance and received very positive feedback from those who participated.

The site’s developer was very helpful and responsive when one or two issues came up, largely of my own making as a new user.


Great to see that campaigns have an actual impact on EvE’s state like this!

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Thanks Auriga,

Always happy to tweak campaigns and add options geared to user needs.

Great to see you guys using it for multiple campaigns too!


Liking all the changes on the site. Using it for Faction Warfare. Nice engagement.



It’s been a busy month with multiple deployments taking place. User numbers have increased massively with almost 700 users in the month of January alone.
Multiple campaigns have taken place with multiple agents getting involved - notably both Gallente and Caldari agents have been creating content for their factions or their alliances/corporations.

Ultra DuGarde has been acting as an agent for Templis CALSF, creating a weekly campaign - the latest of which can be seen in the TEMPLIS CALSF PUBLIC ROAM 012823 campaign. DuGarde has also created a further campaign open to the public for kills alongside TEMPLIS CALSF pilots with KILLING TIME.

Ultra Dugarde, Colonel STFU and Veganoto Tesla have combined as agents to create campaigns in an effort to capture Gallente held systems with an OFFENSIVE ON ALDRANETTE which has a massive 372 individuals involved so far!

Velln Moonshatter has encouraged an assault of Gallente forces on Alparena, though Caldari defences appear to be holding strong.

PANDORA continues to go from strength to strength with campaigns having a significant impact on EVE’s state-of-play,

Here are the latest site developments throughout January:


  • Missions declared as Story Arc missions can now be set as a campaign Affecting Mission, having a rewards improvement affect on a campaign.
  • Completing these missions will have the set improvement on campaign base isk rewards for the individual that accepted the mission or everyone on the campaign, depending on mission settings.
    Failing these missions will have the opposite effect - reducing campaign base isk rewards.

An example of a campaign using Affecting Missions is the Heimatar Defensive campaign. Here multiple missions were created, each set to re-create itself when accepted by anyone. Multiple missions of multiple difficulties were created giving differing reward adjustments to the campaign.


  • Huge campaign speed improvements - large leaderboards could slow down page loads. This now loads after.
  • Combat and plexing missions can only be run once for the same agent/agency. This is to prevent users from possibly gaining rewards for the same type mission, such as being able to stack rewards for capturing FW plexes the same system.
  • An unlimited number of additional agents and brokers can be added to campaigns for adding additional rewards - these was previously limited to 3.
  • Auto-generated FW campaigns now have a lifetime of 2 weeks for an agent to add themselves to make active. This was previously 3 days.
  • Auto-generated FW campaigns now generate when a system hit’s 70% contested - this was previously 80%
  • Auto-generated FW defensive campaigns now complete if the system is defended down to 40% - this was previously 70%
  • Missions can now be restricted for availability to your faction, alliance or corporation.
  • All Campaigns and missions are now loaded to pages from JSON files - making an API possible to 3rd parties for reading and maybe even possible implementation into ingame events. This also improves loading times on missions and campaigns. Previously these were calls being made to the database.


  • Added moving arrows to Plexing campaign to show which side is gaining control over the past hour.
  • Removed numbers showing in campaign and mission titles - iteration number does not need to show.
  • Users can now see Ended campaigns in their own home page menu.
  • Plexing campaigns now show how many plexes have been closed in selected systems on the leaderboard.


  • The evepandora bot will now notify a mission creator if their mission has been accepted and who by.
  • The bot now notifies a mission creator if their mission should be marked as failed or completed due to expiring.
  • The bot now notifies the mission taker if their mission has been marked as completed or failed by the mission creator.
  • The bot will notify all those on a campaign if they have campaign rewards to claim - this is done once every Wednesday and users must be authed with the bot to be notified.
  • The bot will post in campaign channels if a new campaign is available
  • The bot will post in mission channels if a new mission is available.
  • The bot will notify a user if a mission has been made available to them only.
  • The bot will post if an affecting mission has been failed or completed, who by and which campaign it has affected.
  • The bot will post in campaign channels if an additional agent or broker has added additional rewards to a campaign.


  • Fixed an issue where auto-genrated Faction Warfare campaigns were being repeatedly generated for offensive and defensive types in the same system.
  • Fixed an issue where some users were reporting Claims button not showing for auto-generated Faction Warfare campaigns.
  • Fixed an issue where not all active campaigns were showing on the Home Page.
  • Fixed a possible bug where kills were being added more than once on a campaign.
  • Fixed a possible bug where only 1 member was on a campaign leaderboard.

More soon!


Very well done and great progress.

Would like to mention that Frostpacker wishes to continue with their support and will pledge another small donation in FebY125 to help with mission rewards etc.



Amazing - thank you so much!

I’ll put this to good use with some content over the coming days :grinning:

Campaigns are much faster now.

I seem to be having an issue with adding to my ingame bio - this is an alt character
Screenshot 2023-01-30 083350

But ESI has not updated my bio changes to recognize ?

It still shows as

{“birthday”:“2023-01-08T15:13:17Z”,“bloodline_id”:4,“corporation_id”:1000172,“description”:“Students of Pator Tech School’s Industry Division are well-regarded for their multi-pronged approach to commerce and manufacturing.”,“gender”:“male”,“name”:“Hoder Firn”,“race_id”:2,“security_status”:0.0}


This route is cached for up to 86400 seconds

You must wait at lest 24h for ESI pull.

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The Heimatar Defense campaign has come to a close with 103 members of the Minmatar Republic involved in succesfully deplexing Auga and Vard down to 40% for a reward pot of 4 billion.

The stats and member usage over the past week have been incredible, with views even out-doing views on the Home page.

With this being the first campaign of it’s type to implement Affecting missions, this has been a huge success!



Great stuff as always Det. I will make sure to plug EVE PANDORA in the next video.


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The website I noticed is running a little heavy at 18second from a cleared cache full page load.
Either way you are doing great and support isk just sent.

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This looks interesting I’ll try and see if i can make a campaign today

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Something has slowed it down over the past week. Not sure what yet. Was this on the homepage?

My character log in was very slow if that helps

It logs in very fast when i use my phone. The mobile code is more effective.

EvE players sure have/do contribute a lot of effort to their hobby, eh?

So ol’ Komi was playing at least about a year ago…'k… @Komi_Valentine …just curious…You still playing EvE?

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