Well, guess i’m done here then
That’s one possibility. Markets are riddled with all sorts of imperfections and barriers. Some artificial others not. Your reading is rather doctrinaire.
For example, yes there are taxes, but they act as nothing more than an ISK sink to help with the supply of money. They are low and very broad. To many, even someone like Hayek, that is perfectly acceptable for a free market.
too many npc orders and items on the market… plus a ton of other things which you shouldnt need to have explained to you? (thats rhetorical)
And they make up what share of the in game economy? The MER data is available for download…or does your inability to make a valid argument also include a complete failure to engage in empirical analysis too?
Now your just being foolish, stating that one part of the market doesnt matter but the other does.
Shall we start with all named t1 items?
All skills?
Really?
every item not manufactured by some one in game, from loot and such is effectively an outside influencer. This screws an open market as much as added restriction, legislation and other forces.
Goodbye.
There is no such thing as a pure free market. That kind of thing only exists in the theory of some economists (usually the kind at places like MIT or Princeton). So the question is where does the EVE economy fall on the spectrum.
You are like those libertarians who are so doctrinaire that as soon as the something is not done via the market you go into full on bat ■■■■ crazy anarcho-capitalist mode.
For example, why do corporations exist? Not in game, but IRL? Because there is no such thing as a pure free market. Heck, it can be argued that corporations exist in game to help over come transactions costs as well, and therefore exist in game for the same reason they exist OOG.
You are whining about not having a unicorn. Okay…fine. You’ve whined and nobody cares because it is irrelevant.
Nut job libertarian confirmed.
your starting to sound butthurt, jesus if id have known actually writing this out would have stopped your inane rattling i would have done it sooner.
So basically you agree, intervention/regulation is required because the other option only works in theory.
Oddly its been a long time, but you agree; even though you probably still dont even realise it.
amazing, truly.
There can be instances where intervention is warranted. CCP intervening in terms of broadcasting and IS Boxer, tracking titans, the technetium stuff.
Being opposed to any and all intervention is not just doctrinaire but bordering on religious fanaticism.
If you want to take it to that extreme sure. But that’s extrapolating to something far in excess of the original point of this thread.
While sure, some intervention may be required and may even be good for the game. As applied to the topic on hand, CCP does not need to intervene, nor should they, with regards to PLEX prices.
alpha bots are limited to VNIs, think on carrier bots, they will keep boting but the total amount of isk they will leave printing will be much higher than the total loss for a licit player.
Correct, they will stop consuming PLEX, reducing the demand and the price.
Well, not the same, for me an isk farmer is a guy with a supercarrier relaxed running sanctums to plex some alts.
Again, the idea is to limit the total amount of isk injected in the economy.
Again, you’re missing the point here. Yes, it may reduce the amount of ISK a botter makes compared to before the change. But that’s not really the issue. They’ll still be making vastly more ISK than any non-botting human player. So the effect still ends up being that botters will have an advantage over players when it comes to making ISK.
Additionally, even if you factor in Omega alts for Carrier bots, this is still not an issue for botters. A botting Carrier can make enough ISK to PLEX itself within a day. The remaining 29 days of botting will just be pure profits for the botting Carrier. So again, it’s not an issue.
Or… Injector prices will climb up due to the lowered supply, and the margins become lucrative enough that the SP farms start up again. This isn’t solely limited to PLEX, there are additional factors at play here. This is also why Large Skill Injectors have climbed up in price from around 800m to 1B recently.
Your definition is just that of an average Supercarrier pilot. I don’t understand what you believe an “ISK farmer” would be, but whatever your definition is, it’s not really important. These players are, again, for the most part, unaffected.
Supercarrier ratting is more than enough ISK to PLEX themselves without any problem.
But what does this have to do with the topic at hand? The claim that CCP needs to intervene in the price of PLEX.
Again, you’re making it harder for the average player to make the ISK necessary to buy the PLEX. The people currently holding onto vast stores of PLEX have no incentive or pressure to sell, so there really is no significant pressure that would lower the price of PLEX.
The most reliable downward pressure on PLEX comes in the form of PLEX and Galaxy Pack sales from CCP. All of your suggestions on Inflation at this point seem like a indigenous attempt to sidetrack the discussion away from the main point of the thread and onto your personal pet idea.
CCP needs to limit ores…there is just way too much free capital right now out there which is being used to buy-up PLEX and thus drive-up the price.
First, the claim, as i understand it, is that CCP needs to intervene the market because of the price of PLEX. That is not the same as “CCP needs to intervene in the price of PLEX”
My point is that the way CCP can intervene the market is reducing the amount of isk injected in the game, and IMO this will have a greater impact in the players who consumes and buy more PLEXs and speculate with PLEX. I am not arguing for a lower, or at least stable, PLEX price for the poor player to keep omega playing free, but for the health of the game.
Do you agree that reducing the amount of isk injected in the economy the price of PLEX will stabilize?
Do you have a better solution?
Reducing the isk an account can make by mor afk methods would technically make it less desirable to run in such a fashion therefore less plex is bought ergo prices drop.
Logic.
Though i wouldnt agree in what the method or decreasing isk income.
@Autocrator_Askiras
Im all for people being able to make a literal f’ ton of isk, just not afk. afk/passive income should feel more like a supplemental income - so for example a miner should be able to make enough isk with a reasonable exhumer, running pi and manufacturing etc in dangerous space; should be able to plex and have a little on top… not what we see with rorqs where some are claiming to earn 600mil an hour.
However, in regards to supercapitals ye sure, but you sure as ■■■■ should have reasonable risk applied from rats - its easy to assume an appropriate sized ‘reactionary’ force of npc rats could be organised to do this (bit like they did with capital spawns in wh’s)
Risk vs reward - and no not as farmable as wormholes were… though not sure where its at with drifter escalations.
Anyway, there are a plethora of items that can and have been used in the past for various ideas.
I do not agree with this.
Inflation is a fact of all MMORPGs. There is objectively not enough ISK Sinks in the game to counteract the ISK Faucets in the game. This is objective truth.
The price of PLEX “stabilizing” is best viewed not as a set price, but how closely it follows the overall inflation of the game. Your suggestion to just drop ISK Faucets across the board does not stop the fact that Inflation will always be present in the game. PLEX will still continue to rise, albeit slightly slower than it is currently climbing right now.
The short term effect that will result from your suggesting is that everyone who is currently living “paycheck to paycheck”, and struggling to grind the ISK in-game to buy their 500 PLEX will suddenly be placed at MAJOR disadvantage. This will in turn cause more people to whine and complain about the price of PLEX, such as the thread you see here.
My “solution” is that people just need to straight up adapt. Inflation is a natural part of any MMORPG and people who spend months upon months doing nothing but the same Level 2 Distribution missions, or staying in High Sec and mining away low value ore for hours on end need to finally grow up and realize that there is vastly more to the game that is significantly more lucrative.
A single player on a single account can easily PLEX themselves each month. The overwhelming majority of complaints that I see are from people who refuse to better themselves and are threatening the end of EVE Online as we know it if they cannot PLEX themselves by mining Dense Veldspar for 10 hours a day each month.
@Lugburz
Totally agree, and I think it’s not only possible but necessary.
This will make botters work much harder, or not possible.
I would hope there was a level that made it too hard for a simple bot to do and possibly at times a player might actually need to call help himself.
Then, hopefully the player can make enough to replace their ship; but also at the very least, actually run the risk of losing it.
Abyssal space works well for this in that its possible to lose your ship anytime you enter if your unlucky or not careful.
Reducing raw isk influx wont stabilize or reduce plex price as you so call it because theres already alot of isk floating around it’ll take many years before it’s noticeable as its eaten up by the few isk sinks we still have left.A bad sideeffect may be people wont buy plex with real cash anymore as they’ll view not getting enough for their real cash anymore and the plex supply will drop sharply.So your ingame stock becomes very very open to speculation and agressive manipulation by players with large stocks of plex or isk still
rorquals dont make 600mil/hour per rorqual nowdays it’s more like 120-150mil only when rorquals and excavators first came out before first excavator nerfs and because rorquals werent so widespread was it around 500-600mil