I’d just like to point out that Project Discovery rewards players more for the amount they do, then the accuracy they display.
Its a ‘RUSH-TO-SOLVE BIAS’ which will undoubtedly make a mess of the data.
I also don’t see how Eve players are superior to computer algorithms, to the point where a human staring at a graph sees something that a computer does not. Unless… We’re the computer algorithms fail safe. Algorithm construction mines for correlating factors in a set of data, which can lead to availability and anchoring bias. If our data doesn’t match with its data… Then there may be a factor to consider to increase the algorithms accuracy.
But yah, rush to solve bias is still an issue for me. So why was it done this way? The rewards could of been based on time spent doing each individual one, or by accuracy rating and rewards given as a lump sum each day. The accuracy would be way higher, as you would be more likely to get people putting decent effort into doing it right since the amount they did didn’t matter.
For me now, I’m kinda peeved because I’m getting penalized by this system for taking a harder look at the data and spending more time on each graph. Its far more profitable to shoot from the hip in the first 10 seconds. Doing it like this, I still get the obvious ones and most of what others do. I definitely don’t get all of them though and miss an enormous amount of possibilities.