Whatever … son
Keep on changing the goal posts, gaslighting, ad hominem attacks, anything to avoid actually admitting that you did not actually try after the changes
Whatever … son
Keep on changing the goal posts, gaslighting, ad hominem attacks, anything to avoid actually admitting that you did not actually try after the changes
17% = 17%
Water = wet but that is not the same as Water = Drowning which is what you are trying to claim. You have given up on defending your initial whinge and are just hiding behind anything else you can find so that you do not have to admit that you are wrong.
Water = Water.
A = A
17% = 17%
This is known as the Reflexive Property (or the Identity).
You’re trying to claim a false form of Symmetry or Transitivity.
Good day.
If you apply 25% resist three times…
If you apply 20% resist three times…
You get an overall 17% difference.
It’s compounded.
100 damage taken: At 25% resist, you TAKE 75% damage.
75% = 3/4; (3/4)^3 = 27/64; 27/64 = 42% damage TAKEN.
So 100 damage turns in 42 damage if you stack 25% resist modules three times.
Now for 20% resists: At 20% resist you TAKE 80% damage.
80% = 4/5; (4/5)^3 = 64/125; 64/125 = 51% damage TAKEN.
So 100 damage turns in 51 damage if you stack 20% resist modules three times.
Now difference between triple stacked 25’s vs 20’s.
42 vs 51: 42/51 = 82.5%.
100-82.5% = 17.5%
The armor tanker now takes 17.5% more damage in his weakest hole.
I can’t make the math any more clear.
You are the only person trying to claim that 17% doesn’t equal 17%.
It’s been like a month now and OP still won’t admit he was wrong.
I wonder how much longer he’s going to keep pretending he knows what he’s talking about. Hopefully one day he’ll accept that his fears were based off feelings and not facts and that the game is actually just fine.
17%=17%.
Either of you (your sock account) have yet to show any math to the contrary.
Still waiting.
I’ve flagged you both for sock puppety/spamming.
You cant’ spam “you are wrong” and not show any math to the contrary.
I have demonstrated the math several times.
An armor tanked ship takes 17% more damage in it weakest hole.
PROVE ME WRONG.
What to prove wrong? Show that a ship that takes 100 damage at base resists (weakest hole), that then reduces it to 42 damage with modules (pre patch), but post-patch only reduces it to 51 damage, is NOT a 17% increase in damage taken.
42/51 = 82.3%;
100% - 82.3% = 17.7%
Prove me wrong.
Present your facts.
Prove to me that 17.7% is NOT equal to 17.7%.
I also got extra 10% raw hp buffer to compensate for that ‘loss’. I lost 3K ehp on my 130K ehp typhoon. Not much of difference in grand scheme of things. I don’t fly battlecruisers much but difference there is also stupid low (~6% resist loss on my RR gnosis). Cruisers got hit a bit harder but nothing breaking. As for frigates and dessies - you can’t fit much tank on them to begin with. Hell, even burners were not impacted much by it.
At least you don’t deny the math.
17%=17%.
Btw, only Battleships got the 10% increase, not BC’s/cruisers/Hac’s/etc
“All Tech I Battleships - which includes faction hulls - receive 10% increase to base hp and 30% increase to scan resolution”
Btw, if you know how to use traversal and TD’s the resistance chances affect the slow/brick AF’s (vengeance/harpy) more than any other (as well as their t1 cousins, punsiher/merlin)
The last thing the vengeance/harpy needed was another nerf on top of the recent 10% speed loss (a failed attempt to nerf ramjags lol)
At least I remember that the change wasn’t actually -20% resist from modules… 'cuz they first buffed resist modules on test server and then applied reduction there. We do take more damage now… which was exactly the point of this change.
Which is a direct buff to the Muninn…the very subcap that CCP has publicly stated they wanted to make less attractive.
Now you need 17% less Muninns to blap a slow armor ship in it’s weakest hole.
Meanwhile the Muninn’s have never relied on their raw EHP, they rely on hit&run (and ADCU).
Long story short: Kitey Shield bullcrap got stronger (since they don’t rely on their EHP) and Armor got weaker, since armor expects to take full damage and fits accordingly.
“Muninn bonuses to damage and optimal range reduced to 5% per level”
The same patch nerfed munnins… about 12% dmg bonus and 12% optimal range bonus was lost.
The Muninn doctrines simply compensated by dropping the second tracking enhancer for a third Gyrostab and downgrading their Tech II adaptive shield hardener to compact.
Net loss of 5km range and 2k ehp…lol
When you consider falloff, practically nothing was lost. And 2kehp means nothing on a ship with an ADCU and superior speed/mobility.
oh noes I am a sock puppet because random interweb person said so!
And now back to reality.
You don’t get it. You won’t ever get it.
You just want to whinge and cry about your hurt feelings that something you like got changed.
Show me your math.
show me your dead armor fits
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