People complain about capitals being too OP all the time, and it’s time we got a change to how subcaps vs caps works.
I propose CCP borrows ideas from world of warships, and implements penetration mechanics.
- When capital sized weapons are used against sub capital hulls, it is treated as an over penetration, and as a result only 25% of the damage applies.
- For balance purposes, HAWs and light fighters will be treated as large sized weapons. However, light fighters will also lose 50% of their dps.
Now, to balance the massive nerf to capitals there will also be a massive nerf to smaller weapons, and an indirect way of giving battleships a role. Weapons that are too small will half penetrate a larger hull, or if the size gap is too much the damage will simply ricochet.
- Small sized weapons (Light drones are included) will deal 100% damage to small and medium sized hulls, 50% damage to large sized hulls, and 0% to capital sized hulls.
- Medium sized weapons (Medium drones are included) will deal 100% damage versus small, medium and large sized hulls, 50% damage to capital sized hulls.
- Large sized weapons (Heavy/Sentry drones are included) will deal 100% damage vs ALL targets.
What does this mean? First off, light fighters losing 25% of their dps will hurt PvE players which is unfortunate. However, the role of a carrier is long ranged attack, and having the same dps as a HAW dread really takes away the role of a HAW dread. Losing 50% of their damage is the tradeoff for being able to apply to all ships AND having a 1000km range. Also, this means that 3 light fighters will actually deal more dps against subcaps than 3 heavy fighters, factoring heavy fighter application.
In essence, capitals will be extremely ineffective against smaller targets, especially supers. Since titans can no longer fit HAWs and supers would only deal 25% of their heavy fighter dps to subcaps.
Since most smaller ships cannot effectively damage capitals and vice versa, essentially you could stay on grid and fight despite capital presence for much longer. It limits capital power against subcaps, but also ensures that they won’t get facestomped by subcaps because they can’t fight back.
Finally, this would be a huge nudge to get people into battleships. Since battleships are the only ships (aside from a few drone ships like the ishtar and orca) that can field large sized weapons, they are also the only class of subcaps that can effectively damage capitals.
EDIT:
Might also be a good idea to split capitals into regular caps and super caps. Medium sized weaponry would deal 0% damage vs super caps, large sized weaponry would deal 50% damage vs super caps, and capital weaponry deals 100% damage vs super caps.