How you balance capitals in terms of roles.
-
Carriers = Anti subcap / capital, but remove the ability to tackle / web
-
Dreads = Keep as is anti capital / anti subcap with haw guns
-
Supers carriers = Anti capital remove the ability to scram / web (heavy fighters nerfed so they apply poorly if at all to subcaps especially to cruiser and below. This change would nerf ratting income by supers which i suspect ccp see as an issue and also solve issues with fleet fights too (sirens / dromis.)
Ideally Iâd rather their weapon type be changed from fighters (lag issues in big fleet fights) move them towards something more like energy weapons. Yes Iâd be prepared to see their models re-worked entirely if ccp came up with a new weapon system thatâs really cool and fits in between dreads and titans etc.
If that happened perhaps the current models could be switched with the carrier models i.e. replace the Thanatos with the nyx ď.
- Titans = Anti capital with normal guns, remove haw guns, nerf tracking of capital guns. Keep current doomsdays (balance later).
How do we solve titans online as a potential future issue? (Some could say it is now) well the palatine keepstar is a great example. Say you didnât want to make any of the changes I proposed in this thread at all, then a very easy no real heavy dev time change would be to massively increase the mineral cost of all titans why? Well because you can either balance their role (what I suggested) their availability (resources it costs to build one) or you nerf the current resources / ships used to gather resources for their production and that hurts everyone not just the big blocs.
- Faxâs = Remove them, donât try to balance them its a rabbit hole that will take years, Instead give the remote rep ability back to carriers and super carriers to give them additional purpose when supporting titan fleets.
Re-applying the remote rep bonus to carriers / supers will provide a clear reason for having them with titan fleets and will allow for more fitting choices / game play and interesting fleet fights.
Removing the scram / web from carriers and super carriers will mean that when those ships are deployed subcap fleets / support ships will need to be deployed in order to hold targets down etc. And pilots would be forced to make different fitting choices if they wanted to use points /webs.
So whatâs the end goal of the above changes? Well it would be a nice starting point for making subcap fleets relevant again and it provides a clearer chain of escalation, where subcaps support capital and thereâs synergy between them instead of the I-WIN button that is the current (super cap umbrella) in nullsec.
Will we see remote repping carrier fleets deployed in a blob? Possibly Iâd love to see it because with the current fighter set up it means it wonât be the wrecking ball assign sentrys and chill fleet comp. They would be vulnerable to super caps / dread blobs / superior numbers of sub caps fleets which means both sides would most likely only deploy this blob to support their own subcap fleets in removing other capitals etc.
Possible escalation chain
Subcaps jump in to contest timer â
Remote rep carrier fleet jumps in to support sub caps / apply dps to the structure
Dreads jump in tactically either to either support their sub cap fleet with haw guns or blob to engage the carriers.
Supers jump in with titans to engage the dreads/carriers (They apply poorly to subcaps with the changes). Supers use their heavy fighters on the dreads and provide rep support to the titans etc.
Thereâs thousands of variables that can be applied to the above chain of events yes I know ď itâs only an example.
So how do you overcome the current titan blob meta? = In this Eve titans and supers donât apply their damage to subcaps and so are vulnerable to subcap fleets. Youâve just got to find the dps to break through the remote reps. Can the fleet stay engaged and survive long enough to get subcap superiority oo the fun that could be had ď.
I know ccp can find a way to balance each of these ships as the recent titan doomsday balance to nerf titan ratting is a fine example of a positive change.
The above changes are not perfect and I could probably go even further with changes but like I said just a good starting point to shift the game from its current turtled up umbrella mode.
A positive outcome of the above changes might be that response fleets become haw dreads and remote rep carriers instead of titans / supers. Alot easier to engage for roaming fleets through null sec space