Well, they have to balance the game for everyone, no matter their play style or time spent playing Eve. Capitals are expensive investments (in terms of both isk and training time), so they have to have qualities that make them worth flying. Otherwise, you’re going to wind up with a bunch really pissed off capital pilots. However, this can’t come at the cost of being oppressive to subcap PvP.
So, how do you make that work? Well, take the following with a grain of salt, but I heard that CCP used to be fine with capitals being uber powerful because they felt like this would be balanced by their cost and rarity. Then capitals became more and more common, and this plan went to total ■■■■. Moreover, balancing solely by cost isn’t the best idea to begin with. Don’t get me wrong, I think cost can and should play a role in balance, but it can’t be the lynch pin upon which balance depends.
But I digress, and the question still remains -how do we balance capitals? Well, not only do I not have the answer, but I’m also not sure that CCP does either. They’ve done things to address capital proliferation, and tweaked things that affect application to subcaps, but these seem more like bandaids than true solutions. So, idk.
Regardless, caps are still quite powerful, still rather oppressive to subcap fleets, and still play critical roles in many organizations’ and individuals’ goals. So, I’m not exactly sure why some people are acting like caps have been nerfed into the ground.
I guess any nerfs are bad when you think caps should be a trump card.