Pyfa - The Python Fitting Assistant

hm, dunno, I have just checked all my Nergal fits and all the items that are highlighted for you appear totally normal in my PyFa. Same prices btw, so it shouldn’t have to do anything with the pricing itself. No idea.

Hi, cant copy fits anymore. Already reinstalled

pyfa v2.61.0
EVE Data Version: 2744926 (2024-11-13 12:16:24)

OS version: Windows-10-10.0.19045-SP0
Python version: 3.11.9 (tags/v3.11.9:de54cf5, Apr 2 2024, 10:12:12) [MSC v.1938 64 bit (AMD64)]
wxPython version: 4.2.2 (wxWidgets 3.2.6)
SQLAlchemy version: 1.4.50
Logbook version: 1.7.0.post0
Requests version: 2.31.0
Dateutil version: 2.8.2

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Traceback (most recent call last):
File “gui\copySelectDialog.py”, line 161, in Validate
File “gui\copySelectDialog.py”, line 188, in exportEft
File “service\port\port.py”, line 304, in exportEft
File “service\port\eft.py”, line 85, in exportEft
File “service\port\eft.py”, line 186, in exportDrones
File “service\port\eft.py”, line 179, in droneSorter
AttributeError: ‘NoneType’ object has no attribute ‘marketGroupName’

Would it be possible to get a dark mode UI?

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^ All of this, yes!

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I’m wondering, is it possible to set up a custom ship to have all BIS command ship bonuses including links?

I currently have 4 separate things setup for bis Arm/Shield/Skirm/Info but is there the ability to combine Arm/Skirm/Info and Shield/Info/Skirm together into a single ship?

No, but you can add multiple fleetboosters to the simulation of one ship. You can add them in the lower rack of tabs under “command”. Just add 4 Command Ships with all the different Command Links and Implants active and the boni will apply to the ship you simulate. You have to build ship fittings for those Command ships firs, of course, then you can select them as Fleet Boosters.

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Is there a way to make the tooltip last longer when you hover over a hull in the “Fittings” window?

Screenshot :sunglasses:

Here you go. This tooltip lasts for just 5 seconds.

Hi
Would it be possible to add a dark mode in Pyfa ?

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It now lasts forever. :sunglasses:

Was playing around with WH effects do magnetars not affect carrier fighters or is that just a bug in Pyfa?

Suggestion: Could you add the repackaged volume to a ships stats page? When simulating haulers it would make it easier to estimate how many repackaged ships of a type the hauler could transport.

FONT SIZE for the love of god please.

Suggestion: could u make numbers in the ‘attributes’ page better readable/comparable? For example displaying ship mass as 125.000.000 instead of 125000000?

Hi! I have a question about turrets hit chance calculation in the game itself.

I recently found out that the “angular velocity” shown in overview is not an actual correct value of angular velocity. It seems like it is calculated based on overview’s distance value, the edge-to-edge distance between entities’ spheres. Which is incorrect way of calculating angular velocity.

I looked into pyfa source code, and I see that to calculate turret hit chance pyfa calculates the actual angular velocity, using correct center-to-center distance.

Does anyone know, if the game itself for the hit chance calculation uses the actual angular velocity, or if it uses the “angular velocity” value shown in the overview?

BUG???

Anyone else have an issue where importing from your ingame fittings is not bringing along your cargo, drones?

you can change them yourself - just have to edit a file gui/utils/fonts.py. i know its not ideal but its something
you’ll see the line sizes = (7, 8, 9)

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