After today’s downtime, we noticed that the tranquility server did not properly restart. We are investigating this issue. Please follow status.eveonline.com for updates.
Thank you for your understanding!
Update: 11:37 UTC - Two of the server nodes were unresponsive during the Tranquility reboot. We’re swapping them out and starting up the server again.
Update 11:45 UTC - The server restarted successfully and is open to players. Apologies again for the extended downtime. Happy gaming and have a good weekend.
Setting aside the extreme resource load it would place on a single machine, the game’s fundamental architecture is designed to operate on a cluster of servers and cloud services.
Eve runs on a cluster of servers subdivided into nodes. Each node handles several star systems, with dedicated nodes allocated for major fleet fights and for high traffic systems like Jita. Then the game database gets two redundant servers of its own. Certain services, such as chat, are hosted separately on cloud services as well.