I would see the scrapyard this way, it would look similar to the asteroid belt. To use the scrapyard, you would need a small, mobile station that would consist of modules:
- module for collecting elements from the scrapyard
- a module resembling a small steelworks for melting elements
- workshop module/docks for processing, repairing, improving, upgrading elements, and modifying ships
- a module for processing collected elements into fuel for the station or minerals
After expansion, such a station could obtain a module that could be used to move the station to a different position.
The station would produce/recover ship equipment, e.g. weapons, armor, afterburners, elements that could be attached to the ship’s hull, change their appearance, repair shipwrecks, etc. Of course, depending on the expansion of the station, the quantity and quality of the manufactured elements would be different. After creating an item, the player would receive blueprints for that item.
The station would, of course, have a limit on the size of the items produced.
Of course, the manufactured elements could be kept, sold, exchanged or given to other corporations. If such an item were given to an NPC corporation, the status towards such a corporation would improve, and such equipment could appear later in the game, e.g.: such a Velator given to Concord could patrol asteroid belts in less safe systems, Iteron could carry some goods for Astral Mining, etc. Such a ship would also have the logo of the donor corporation.
Such a station would operate on a similar principle to a colony, in planetary industry. could use the same window. Then there would be two tabs: colony - planetary industry and station - scrapyard.
There would be one such scrap yard per system. It wouldn’t spawn like the asteroid belt. Every now and then you could “dig up” something extra from the scrapyard. Some rare minerals or a super item that could be used to improve crafted items or sold or traded.