Shield Penetration Lv5 skill? I Still don't know if it's better leave it at Lv4 or not

With 0% leak chances of Shield penetration at Lv5, does it
means that if my Shield has 50% omni, even with shield at zero,
incoming DPS is halved or it does not dampen incoming damage???

I might have a very low passive shield tank, like 20 hp/s, but that means that every second, at least 20 Shield HP are recovered… the shield penetration skill applies for only those remaining 20 HP or it lasts even when fully depleted???

I never quite understood this mechanic…

It’s been a very long time since it was suggested to leave it at Lv4 because leaking a bit of shield into Armour was better for Active Shield ships… but… Hybrids setups???

I always lvl 5 whatever I’m training because I’m OCD like that.

Shield resists only apply to shields.

If you have 20 shield HP, 50% resists, and you get shot by 1000 damage, 20/0.5 = 40 damage will be used up on the shield and the rest goes to armor.

So you say it’s not calculating 1000 -50% = 500 and then - 40 = 460 goes to Armour but you’re saying
960 goes to Armour…
Have you understood the question??? It seems not an answer to my question…

It’s a very practical question…

This Loki is a Hybrid setup with very low shield rep…
Cruise Missiles scratched the surface, doing average 37 dmg…
but eventually they started leaking into Armour…
The Log doesn’t say which amount went to Shield and which to Armour…
It was Drakes Heavy Missiles that went through…

The Last Cruise from a Raven was 17 dmg at about min 19:00 with
0% shield left…

The question was… would Shield penetration to Lv5 reduce incoming Dmg in this situation
or worsten the tank???

lv5 skill for tactical shield manipulation has always been detrimental for passive shield fits.

Reason why is this…a good pilot wants lv4 max, because some of the dmg will bleed through to the armor when shield is low, giving your passive fit the time it needs to recover properly at its peak recharge time…which is around 33 to 35 %% shield left…anything more or less than that the regen drops of significantly.

So at lv5…instead of bleeding dmg to your armor during that peak recharge emergency moment…you take full dmg to shields pushing the regen to its drop off rate instead…ensuring your passive shield fit will never recover under fire.

1 Like

The advantage of level 4 tactical shield manipulation is very niche, very rarely relevant and and if you ask me: overrated.

In many cases the opposite is even true, because if I’m not flying a passive fit but have abundant active shield repairs from myself or remote logistics of allied ships I definitely don’t want any damge to bleed through to armor.

The simplest way to deal with it is to train the skill to level 4 to unlock the right modules and only train level 5 if necessary. I recall I trained it on my Rorqual pilot, isn’t it a prerequisite for PANIC? Or was it Triage? Not sure.

Level 5 is a long and mostly irrelevant skill. Train whatever you need for modules.

do the posters here realize that “armor bleeding” only begins once your shield falls below 25%? Which means you will already be below your peak recharge rate?

The benefit of the skill is, that it makes sure incoming damage stays on the shield layer on which you will have significantly higher resistances when flying a shield-tanked ship.

That means, if you get hit by a 1000 damage and your shield is below 25%, there is a chance that some percentage of that damage “penetrates” the shield and is calculated as if it had hit armor instead.

Lets say a penetration is rolled, so 900 damage are hitting the shield and 100 the armor.

  • Your average shield resistance is 75%, means you will take 225 damage to your shields.
  • Your average armor resistance is 32,5% (standard for a Drake for example). This means you will take another 67.5 damage to your Armor.
  • You take a total of 225 + 67.5 = 292.5 damage from the hit.

With Tactical Shield Manipulation V the chance of a “penetration” is 0, so all the 1000 damage go to shield, 75% resistance is applied and you only take 250 total damage to your shield.

Each level benefits you, even Level V - as long as your shield resistance is higher than your Armor resistance of course. The effect on “recharge” is completely negated by the simple fact that you take more damage if that skill is not V because everytime damage leaks through, the usualy much lower armor resistances of a shield-tanking ship are applied and not the much higher shield resistances.

The only imaginable niche exception would be if you have a purger-recharge fit with barely any resistances on shield and you get hit by EM damage (lets say you have 12.5% resistance on shield then, but 50% on armor)… so every bit that leaks through is absorbed better, while still sparing shield amount used for recharge. But to be honest, I don’t really know any useful fit where that would apply. Even Passive Gilas or Rattles have more resists on shield EM than on Armor EM.

1 Like

this is a common, and incorrect, presumption. it was clarified by a GM back in ca.2004. When carriers were introduced, capital shield operation required tactical shield manipulation (TSM) to level 5. it was known the skill was bugged, and at lvl 5 it provided NO benefit.

during this period much discussion took place on the forums, including folks proclaiming, like yourself, that bleed-through was somehow beneficial. at that time, a GM clarified that “bleed through damage is extra damage” ; it’s not by-passing the shield and going to armor. it’s doing it’s full damage to the shield and some extra to the armor. like stepping on a nail, and it goes through into your foot; it doesn’t do less damage to your shoe.. :wink:

while the old forums are lost to time and unsearchable, you can take this 11/2004 main’s recollection of that, or not. fly safe.

I remember that discussion, but didn’t they fix that later on? I am pretty sure today the damage is simply “split” and the main benefit is having a lot higher shield resistances on a shield tanking ship, while usually having no significant armor resistances.

Unfortunately the search turns out nothing and in the usual damage formulae, shield penetration isn’t considered…