Ship "Size" Attribute

Hello,

in the overview options there is a column named “Size” you can enable:

As you can see in the screenshot, it is not equal to the “Signature” of the target. Same attribute can be found in PyFa when creating individual target profiles:

atronsize

The 24m in this case are the radius, resulting in 48m diameter which would equal the “size” in the overview screenshot for an Atron.
I also tested with an Alt, whenever I activate the MWD, only the signature radius expands, but the size always stays the same. So it is clearly not used for locking or damage application.

Question: What is it used for? Hangars to store ships use the “volume” in m³. Acceleration gates the ship type, wormhole calculations the “mass”. Locking, tracking and missile damage / vorton damage all use the “signature”. Combat probing also uses the “signature” vs sensor strength. So why can we display it in the overview, it looks like a completely meaningless attribute in terms of “useful information”. It would be a lot more practical to have an option to display the actual targets signature there (which your board computer obviously knows, it is shown if you right-click the ship). Only thing that I could imagine would be “bumping” as it might influence the hitbox?

So, anyone have an idea what the purpose of this attribute is and why it could be useful to enable it in the overview? I think it is even enabled by default in the general overview when you install the game…

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My guess and this is only a guess, but it might be the diameter of the ship’s collision sphere.

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As far as I know the ships don’t have collision spheres, but rather rectangular or ellispoid hitboxes roughly matching the shape of the ship. For example you will need quite a large circle to fly around an Apocalypse front → tail. But you can fly a much closer circle up → down without colliding, so the collision box can’t be a sphere with the center in ship model.

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It certainly is not a ship’s length…


For Atron it says 63 meters

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They have hit boxes as they bounce off of things when not in warp.

A Sphere would be a much better term as we are in space.

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maybe you can use it to “see the hitbox” of a ship ? a titan has an extrem hitbox as we all known …

hitbox = the point where youre distance show 0m / 0km to the other ship ! and 0m does not mean hull to hull for some ships !

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