For those not aware, skynetting is the practice of having carriers and supercarriers in tether range of an anchored structure and then sending their fighters out into battle.
Due to the ability to abandon fighters and tether (after just a 1 minute delay) or jump out (immediately) combined with PDS on the structure, etc. the risk to those carriers is extremely low while the reward is very high.
I propose two simple changes to carriers that do not make the mechanic impossible but do increase the risks and prevent doing it for an extremely extended time. Neither of these should require huge amounts of development effort.
- Supporting fighter wings should take cap, that cap usage should scale with distance from the carrier.
At 0->100km the drain would be insignificant. At >500km it would be considerable. At >1000km it would be very large.
This would have no effect on fighters that are engaging nearby targets - but would cause carriers skynetting from a distance to either adjust their fit or not be able to support their fighters (options for the fighters if you cap out include automatically recalling or abandoning them, or possibly entering an idle state) and make it much harder for them to always be at jump cap while skynetting any distance.
Capital ships should have a longer weapons timer than 1 minute (5 minutes perhaps?) before they can dock.
Bonus change: Right now carriers have no weakness, they can engage anything from frigate through to citadel in size. I’d like to see a nerf to SS fighter tracking, and then an additional bonus to tracking but only vs other fighters. So in fighter-v-fighter they keep their current role but vs other ships they aren’t the ultimate swiss army knife.