Carrier has no drones/fighters/guns.
Each carrier can invite a sub-capital ship on grid to become a ‘FIGHTER’, occupying a ‘FIGHTER’ slot. Each slot can have limitations to the type of sub-capital ship that can be assigned to it. When the carrier attacks a target with a fighter, the target is broadcasted to that individual pilot. The fighter pilot gains a significant damage bonus ONLY when attacking their broadcasted target.
This damage bonus is lost in the following conditions:
-The carrier pilot unassigns the fighter
-The ‘FIGHTER’ pilot unassigns themselves
-The carrier pilot exceeds it’s max range to the target
-The carrier pilot exceeds it’s max range to the fighter
-The carrier is destroyed
-The ‘FIGHTER’ is destroyed
Optional:
Once a carrier loses a fighter that slot becomes locked/ after losing a certain number of fighters that slot becomes locked.
Damage mod equipment and hull bonuses instead apply these bonuses to their ‘FIGHTER’. The damage bonus can result in an absolute damage increase in-line with current carrier damage. Super-carriers are capable of assigning more ships and larger ships with mildly superior bonuses. Other potential bonuses to ‘FIGHTER’ craft include universal hitpoint bonus, velocity bonus, and other bonuses typically attributed to fighters.
Something like:
Supercarriers can support 3 battleship or smaller class vessels. and 2 cruiser or smaller class vessels. The maximum attainable damage bonus is a 100% bonus to weapon damage. The maximum target and ‘FIGHTER’ range is 500 km. Optional: Losing 1 fighter locks that fighter slot for 1 hour
Assumed maximum battleship dps = 2000 dps, maximum cruiser dps = 1000 dps, aggregate dps generated by Super = 8000 dps
Carriers can support 3 cruiser or smaller class vessels, and 2 frigate or smaller class vessels. The maximum attainable damage bonus is a 75% bonus to weapon damage. The maximum target and ‘FIGHTER’ range is 500 km. Optional: Losing 1 fighter locks that fighter slot for 1 hour.
Assumed maximum frigate dps = 400 dps, aggregate dps generated by Carrier = 2850 dps
Balance Notes:
-Carriers would be significantly weaker for anti-capital purposes, making dreads and titans the premiere anti-capital ship
-This would represent a substantial buff to carrier damage application and make them substantially harder to defang. The optional suggestion would help to reward defanging a carrier, but would require some thought to avoid gimic strategies involving unassigning primaried fighters.
-Carrier ratting would depend on having an actual group of pilots, and would become powerful flagships when in a fleet.
I believe this would be a great way to bring carriers back to their former position as sub-capital, fleet-oriented powerhouses. Also I think it would be great if the bonus damage dealt is reported to both the fighter pilots and the carrier pilot. I think it will be super satisfying for the fighter pilots to watch their ships rail at ridiculous dps, and satisfying for carrier pilots to get feedback on their battle contribution. I think having 5 fighters per carrier is a good balance between capital/sub-capital ratio and providing a satisfying and noticeable damage bonus to fighter pilots.
Please leave your thoughts! Also comments on how implementable this is!