Slowing down the decline of EVE

You wanna know how to slow down the decline?

Quit catering to the farmers, this sucks.

I was on the verge of quitting for good then the blackout happened and I decided to stay just for that, it was great. — Blackout ends, I try solo pvp’ing and every single target docks and hides all night. Wow, such great fun. Yeah, population increased or whatever, I don’t care. Go kill NPCs if you’re into that lame crap. I’m not. I’d rather kill human players and I’m not even that good at it.

“Go to a WH if you want no local” – how about you go rat in high or low sec, wussies, or use D-scan. There’s benefits to being in null over WH’s but yeah, local kind of ruins all that for solo pvp’ers.

Multiple forum posts about making PVE aspects of the game even safer…Interdiction Nullify Blockade Runners, High Sec should be more…safe, etc etc,

This isn’t the same game it was years ago and it’s getting boring. I used to get excited about this ■■■■, I’d run into people trying to kill me and my heart would start racing, not so much anymore. I literally fly around and feed my infant son because it’s THAT safe.

I actually like CODE, they’re a breath of fresh air compared to all the whining and crying to make this into a PVE snoozefest. Whatever, the whiners will whine and CCP will cater to them to save this sinking ship. The past few months was a great finale but if we’re returning back to the status quo, this is probably my last month on here. We need more CONFLICT BETWEEN PLAYERS, not easier PVE. Everyone has a ton of isk already, make them to LOSE IT.

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FTFY

Oh, now I understand.

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I’m primarily a trader/hauler and yes, I like CODE nowadays.

Why? Why would I like CODE? They are a direct threat to how I make my isk. I am the exact player that should hate them. Believe me, I don’t want to lose a freighter full of product on it’s way to market. That would suck, undo all my work and would cost me billions.

…and yet it’s exactly the opposite.

It’s almost too easy not to get ganked. I used to be scared flying valuable items around, I’d be huddled over my keyboard ready for something bad to happen, where I’d lose everything. Now, not so much. It’s too easy. If you get ganked in high sec in 2019, it’s 100% your fault. Blame CODE all you want, you really have to not pay attention for them to get you.

The game is getting boring. It used to be hard, with an unforgiving learning curve and a ton of ways for players to kill you and take your stuff. Now, it’s about as exciting as the accounting spreadsheets I do at work.

I tried this game because I read about the scams, the ganks, and the freedom to create your own content. Bring back the danger and I bet you’ll see renewed interest, or you can make it safer for the PVE crowd at the expense of those who’d rather play their own way and the game will die a slow, drawn out anticlimactic death.

You’re the problem, not CODE. They brought something original, you’re just another farmer playing it safe.

I hope next time I see local flashing red, it’s you they’re ganking. I’ll buy even more shares just to see that continue.

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Likewise, CODE. create demand for goods and cull the lazy. It’s not like they’re hard to avoid if you’re paying attention, unfortunately paying attention is entirely too much effort for the whiny and entitled.

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I think that no matter what you think of, you will always hit the issue that alts/multiboxing prevents/exploits/w/e it.

The main problem of this game is that alts and multiboxing are encouraged by CCP and over the years became answer for everything.

Unfortunately, this will never be fixed. Alts are money into CCP (owner) pockets and truth is that this game is so bland and boring when playing single account that it is probably bad idea anyway.

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I don’t think alts are the problem at all. Plenty of people use them to create content. I think it’s the gradual trend of making everything PVE-related easier and safer overall, which in-turn, is allowing alts to be exploited by those exact same people. Huge numbers of alts are more difficult to handle where it’s more dangerous, at least for the non-cheaters, and that’s why you see so many fleets of them in the safest systems in the game.

I could use real money to sub an entire fleet of alts, flying procs or orcas for mining, wiping out ice belts in record time, and with good confidence that my money would be well-spent and I wouldn’t have to do this again, since it’s not likely they’d all be killed easily or all at once. You don’t need to be rich in real life to do this, but make the game more dangerous and it’s not as viable.

I’ve been subbing my account consistently since 2013 and am finally considering quitting for good. This is because it’s stagnant. Nothing changes and when it does, whiners whine and it reverts back. It feels like Diablo 2 in 2004 when I had all level 90-something characters and every good item in the game, doing endless Baal runs with impunity. It’s just not that fun anymore.

I think alts are a bit of a red herring, really. Similar to “ganking in high sec”, which gets talked about as a big issue but actually isn’t.

  1. Alts are already being abused in every part of the game. Adding new ‘alt-abusable’ mechanics isn’t that much of an issue, as they will simply have to choose which alt-able activity to engage in. So long as new activities aren’t “more alt-able and more profitable”, it’ll be a wash.

  2. Yes, alts are part of CCP’s monetization plan. They’ve been designing for alts and making alts pay for extra accounts and extra MCTs for ages. That said, if something gets added that encourages more alts, and more people paying for those alts, and the new something isn’t game-breaking or boring… then more money to CCP looks okay to me. The key design issue would be making sure that any new additions aren’t Alpha-abusable or bot-friendly.

  3. I don’t believe alts are as common as many people seem to think. CCP has posted a number of times that the “accounts per person” figure runs about 1.5 or 1.6. Also that the “percent of players with 4 or more accounts” is quite low, something like 5 or 6%. That implies that something like half of all players play on a single account. Not everybody can be arsed to pay for (or cheat for) multi-boxing.

  4. Alt abuse can be reduced severely by proper game design. The same design changes that would reduce alts would also hurt bots. You make mining active, with frequent adjustments needed of non-bottable nature (mini-games, scan focusing, etc). You make FW pay for PvP and actually flipping systems, rather than endlessly plexing them up and down. You cut LP payouts and other rewards on bottable/altable activities, and potentially cut them for Alpha accounts as well.

EVE needs to be more active, less grindy, less bottable, less alt-abusable. It needs to reward the things the game is supposed to be focused on (PvP) instead of penalizing PvP and rewarding PvE.

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Great post, very well said.

…especially that last part…

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Might I suggest trying the play that worked up until 2012?

ie: dark gritty crime infested space opera.

Additional opinion driven side note: the state of null and low don’t matter… the vast majority of your playerbase currently does live and always has lived in highsec. Leave low and null alone (maybe choke the isk faucets if you haven’t yet)… they don’t really matter. Fix the stagnant and broken state of highsec crime and war.

Make fighting cheap enough for noobs to do and controllable enough to where noobs can compete.

If you can’t come up with any new ideas… the old crime mechanics, which centered around the jet can… were the best and most dramatic PvP mechanics I’ve encountered in any game, ever… and they let noobs do PvP in a controller fashion.

I’d still play if you guys hadn’t stomped out everything that created drama in the name of eliminating tears (a fundamental component of drama)…And you would still have the best content in the mmo arena.

I can’t even believe Eve has transitioned from a dark, gritty, and visceral drama into a farming simulator. It’s not the Eve I loved.

Not even close. And today’s player doesn’t even know what I’m talking about.

The way to fix Eve doesn’t originate from adjusting the balance of hoarding and farming mechanics. The confused state of affairs that leads people to think that is the game is the issue.

People like me used to fix those abuses for you to the dramatic delight, concern, and curiousity sating entertainment of all local players.

Mining as a noob, I watched fights every day in 09… fascinated. It was amazing to watch real conflict and know I’d one day be in it.
Bring back the drama and the money will come with it.

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I arrived in 2013 and thought I missed out, but compared to now, the old days were great. I’m not reminiscing here, significantly more players were online in those days. More interest in the game, more new players, etc, and without free-to-play alpha clones. People were willing to pay for a sub because they read/heard it was a great game.

Don’t remove everything new but go back to the basics, what worked, because what they’re doing now isn’t. Eve is dying and catering to the farmers is the cancer slowly killing it.

Glad I’m not the only one who’s sick of the farming simulator now calling itself Eve Online.

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Maybe that’s why I like CODE, they’re the last bit of that drama still left in the game.

Man, these last few posts are great stuff. Hope the devs read this but I doubt it.

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The drama is gone.

That was the music, that was the heart.

Farming and hoarding appeal to a certain playerbase who hated the the drama… but the drama was amazing.

Bring it back… give us crime so every fight has a story.

Make the scale of engagements small so I know who I’m fighting and so I can hold a grudge.

Can flipping was the drama of highsec. Wars were way overfished… but at 2 million isk to start a war they were something noob corps could do.

Give us drama like the old days… give our fights meaning again… good guys and bad guys… and we will return to the greatest mmo ever.

I used to love this game.

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I will be the one to say it for CCP to make a better eve is not ■■■■■■■ listening to it´s community because first of the community is split like an ass and mostly full of ■■■■. EVE was great back in the day because CCP had an idea and it was good but then that idea got worse and worse because they kept listening to a community that has no real ■■■■■■■ clue what would make eve better. Every one thinks they know but no you don´t. Yes you can have ideas on what you want to see in the game but does not mean it´s a game changing idea that will make the game better.

It is a bit like starbound I remember in early access every one love it then they started to implent idea people had now the same kind of people is I hate how the game has become it is not like how it used to be. Well who´s damn fault is damn.

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Krabism killed it. And it was a change in culture. Now Eve is just another something that nobody cares about, because fewer people can care about anything beyond an instant gratification.
And those who do are, in this clown world, given much more serious things to care about.

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Agree with everything else you said. Eve never had any sort of “supposed to be” play style–and ship pvp has never been terribly popular or preferred by most mains or alt alike.

I don’t think you understand what “sandbox” means.

Edit: I screwed up the quoting. I quoted Kerzai_Charzai, not Elwha Lynx.

It means we can smash each others sandcastle?

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True enough. I’ve posted many times that EvE is not actually a PvP game - it’s a mostly-PvE game that uses PvP as a primary driver/motivator for the PvE. Of course, I generally get some semi-literate baboon jump in at that point with “OMG yer so dum Eve is totally pvp everywear and alwys and so yer wrong!”

Every measure published has shown that EvE is somewhere in the neighbourhood of 85% PvE activity, and 15% PvP. I say ‘supposed to be’ focused on PvP because that is how the game is advertised, marketed, described, and because for better or worse, PvP in one form or another is the reason for the most of the PvE that occurs. It doesn’t imply that everyone should be doing PvP or that PvE isn’t the major activity.

EVE’s problems can really be boiled down to two related things:

  1. The PvE (most of the game), is generally dull, grindy, repetitive and simplistic. Put all these together, you get actual players burning out from the dull repetition, and you get the bots and AFK/semi-AFK farmers endlessly churning out resources from the simplistic, repetitive and therefore easily bottable PvE.

  2. The PvP (the driver for the rest of the game) is relatively expensive, risky, inaccessible for many players; it is generally one-sided, and it is minimally rewarding except in certain circumstances. Depending on just how one-sided the fight is, it’s also not very interesting or engaging for one or all parties involved.

That’s all design issues on CCP’s part, not “players choosing to play wrong”. PvE can be more interesting and engaging. PvP can be more accessible, more interesting, more rewarding and even in some ways more ‘fair’.

If, for instance, we could shift the gameplay balance from 85 PvE/15 PvP even to 75 PvE/25 PvP, the game would be more interesting and more attractive to many of it’s players, and have a healthier economy to boot.

But that can only happen if CCP stops pretending everything’s just fine the way it is, and actually gets to work on fundamental design changes.

(Note: fundamental design changes can happen by making certain, achievable changes to the existing game. It doesn’t require an entire re-write. It doesn’t require a restart. It just requires good design.)

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A list of suggestions:

  1. The Skilling Spree. Keep it.

  2. Fix the bugs in missions. I don’t care if it is old code get them working again. They need to work, & they need to pay a bit better too.

  3. Cynoes. You lost a ton of people with that. Not the wisest of plays. Goku Fleets are already rather unpleasant without CCP then rigging the fight.

  4. Full review of the Military hulls. They may need a spruce.

  5. Keep the Trigs, but get them to the 0.5’s & 0.6’s. Why? Because the Empires are fighting back. Emerging filaments are interesting sites for example. Might have to play with those.

  6. A Skill for the NSA to make the cycle time speed up. Adds to the fun :slight_smile:

  7. EVE has an Old Skool style to it. You need a lot of time to fly properly too. Try aiming for Student Math Nerds sure, but try retirees as well.

  8. Real Economic Levers in Null. If the markets are too flooded with loot or ore then what choice do you get? Black-out failed. In fact it did a huge amount of harm. " Just blow stuff up ", as a strategy, simply did not work.

  9. High Sec. I like the changes so far, but the Baby-Seal Clubbers remain as toxic as ever. With the Learning Curve so steep ( EVE is EVE after all ) I still think that High Sec needs to be safer in Core Systems.

.

9 & 5 are linked. And… With War comes advances in Tech. As the Trigs are pushed back that justifies in Lore point 4. " Just blowing stuff up " destroys EVE’s lore, and the Lore is why many of us like this game. An Old Skool vibe mixed with some really nice stories. Who cares if a book is old if it’s a good story, as an example.

Just my 2p. Nothing is forever, but it is always best to go out fighting IMHO. Never go into the night quietly.

One last point. Over-nerfing.

Here’s the problem. It’s hard to make ISK and the market has shifted. People can’t pour money into games as much as they used to. Well, not in my country anyway. So… Adapt or die.

If you’ve over-nerfed then that will mess up a tick. And if ticks are too low then, well, nothing sells.

Incursioning is a bad example here, but… There are other situations where basically you need to fly to earn to pay for upgrades. If the ISK isn’t there then you’re kinda boned really.

Which is why I think those Missions need sprucing up. They’re a big deal, and if they are buggy & pay badly then people will just laugh & walk. Especially with rival games now showing up. New players accept scripted stuff as they learn. Before they consider live-flying in fleets. You’ve got good missions to get people coming together, but if the ISK isn’t there then…