returning after 3 years. even then, people were pretty fed up with FW not getting any love.
have devs changed anything about FW mechanics?i assume not but thought id ask. at the time, it was kinda sorta becoming caps online, as people could use caps in low sec at will and i remember it ruining a few potentially awesome engagements.
how is FW atm overall? gal/cal side. i did about 10 jumps through gal space moving some of my assets, and it seemed pretty dead.
No. But they added Citadels and that alone changed FW quite a bit. You can have citadel deep in enemy territory and not care about soverenity any more. Always able to dock / reship etc… I also think that there was a change about usage of warp stabs in plexes. Ships are now unable to activate Factional Warfare capture site acceleration gates if they have a warp core stabilizer fit.