Right-click, “trash item”?
Right. It’s trash. So it’s not valuable to you. Almost like you wouldn’t mind if it was gone… and it’d maybe be easier for the game to just decay them out over time, clearing up server space, giving you the opportunity to cancel or preserve if you want, and kicking back isk or minerals in exchange? Sounds like we’re on the same page.
Well, if it’s to “clear up server space,” then we’re playing a whole different ball game. I didn’t even realize that I could help CCP manage its digital infrastructure! The 117 EVE Second Decade gold pods I have sitting in an obscure, distant station seem like a small price to pay for helping people experience a fuller, richer, more stable EVE by eliminating half a kilobyte of database entries.
Count me in!
lol. it’s likely more than that, and even if it wasn’t, I think you’d be shocked at the effort tech teams will go to eliminate even small amounts of server overhead or database maintenance.
But again, that’s not really the point is it? Of course not. Take the server considerations out of it, you still made my point for me, and out of everything listed in the original thread, this wasn’t even my main point.
When I packed up for scarcity, I simply flew around and picked up all my and my 2 other acct’s stuff. Not all that hard. Got it all back to 3 systems.
I have stuff from way back when because I never know when I’ll need it. When I tried manufacturing, I had a lot of useless bpc’s that I just burned through with all the crap I already had and hardly needed anything more than what was in storage. I have frigs with large rigs on them that I keep as antique’s and you would turn them to goo?
CCP is f’ing up the game and if I want to take some time off till they figure out a way to pull their head outta the back of their front, then I should be able to.
If it were me, yes. I frankly don’t care what relics you never use. Use it or lose it as far as I’m concerned. Log in once every 3 years or they start to go. Make this feature a toggle, problem solved. I can have passive liquidation, and you can hoard whatever useless crap you want from 7 years ago.
But whether this one idea is workable or not isnt the point and wasnt the main thrust of the original post. Dog piling on the weakest point of a post that was meant to be positive, constructive brainstorming is such a great reflection of the eve community in general
That’s a very narrowminded viewpoint so you can keep it.
Hah. I hope CCP doesn’t take you too seriously, because you have some ideas that I consider to be astoundingly bad. Everyone thinks they have all the answers, and that CCP is incompetent. But the truth of the matter is that they have to design a game for everyone, and not just you.
-
Anyway, Gobbins seems to think that scarcity is already coming to an end. So, hopefully well see more and more carrots being thrown our way.
-
So check this out. I’m a multiboxer who argued that the drone assist/agro nerfs was a good thing because it disproportionately benefited multiboxers (and afk’ers) who were using it to print vast sums of in-game currency. Everyone ignored me and kept raising hell. And out of all the scarcity changes that CCP implemented, the only one that they rolled back was the one that benefited multiboxers and afk’ers the most. Needless to say, I find the assertion that CCP caters to multiboxers to be laughable. Regular players, in their infinite wisdom, are the ones that have ensured that multiboxers can keep printing isk. But I digress.
CCP already rewards group play. Of course, I’m not opposed to more incentives and activities for group PvE, but I’m not sure why you’re acting like they don’t already do this. Also, you can expect mulitboxers to show up anywhere they can make good money. Now, don’t get me wrong, I am not saying that this is reason against implementing additional group PvE. I’m just saying that I think you’re wrong if you think that multiboxers are only going to benefit from such content in the “short term.”
-
So, people’s assets in MMO’s are one of the so called “hooks” that keep people playing and that help incentivize old players to come back. Devs usually don’t like messing with those things because it takes away one of the things that keeps players invested in a game. Also, what benefit would it have? Honestly, what kind of effects do you think it would have?
I can tell you one thing it would do, however -it would royally piss most people off. Everyone would suddenly be trying to sell off all their old assets, which would wreak havoc on the economy and various career incomes, cause the price of plex to skyrocket, and make a bunch of people have to deal with moving their stuff to markets so that they can sell it off. Like do you think most people are just going to say, “■■■■ it,” and let most of their assets decay? Or do you think they’re going to try to convert everything they can into isk and plex and be pissed off that they’re having to deal with this instead of… idk… playing and engaging with the content that they enjoy? Holy ■■■■ is this one of the worst ideas that I’ve heard. Forsaken Fortress looks genius when compared to this idea.
-
So players not only don’t have to worry about gatecamps, gankers, and war decs while traveling, but they can completely opt out of PvP if they keep bouncing around? Not just no, but hell no. Obviously, this wouldn’t be super practical for things likie incursions, but it would work really well for many other activities, like exploration and mission running. Hell, you could even exploit this mechanic when trying to do things like hauling. Just fast travel somewhere, then jump in your hauler. 30 minutes of PvP immunity. \o/
-
Well, I don’t know about your particular suggestions, but I can get behind group exploration opportunities and more varied and exciting exploration.
1: Great
2: I was assuming that “but multiboxers” would be the standard response to any sort of actual group play incentivization (scaling bounty rewards etc) - I do not think CCP caters to multiboxers. They currently do not do as good of a job rewarding group play as other major games, was the main point. If they did, you’d have more people asking to group up more often to make money. For years I have been in various voice comms for hours where everyone is PVEing alone, on purpose.
3: I understand hooks, and this response is the best rebuttal in this thread. I agree with most of your points. I kept hearing “Asset stockpiling” as one of the main reasons for scarcity (which was perhaps misinformed), so the point was to solve for that. It could be a simple toggle - turn it on to allow long term liquidation of any hangar. This removes the rush to sell and other problems you listed. Granted this would barely make a dent in stockpiling if that even is a real issue.
4: This was meant to be for solely a new type of pve, limited to that system and back only, so yea closest thing would be incursions or abyssals or something similar. And I didn’t say total immunity, it would prevent the jumper from attacking. You could still be ganked, which I believes handles every case listed.
Cheers for at least having a thoughtful, respectful response with the actual material
To be fair, one of the more recent Pokeymans is literally an ice cream cone, so it’s not like these guys are at their A-game even aside from the brain-dead community feedback.
Yeah, I probably could have been a little more tactful. Sorry about that.
I honestly wasn’t being sarcastic! It was well-written without needless negativity or sarcasm, with actual reasons. I don’t mind admitting a wild idea is bad. I mind the needless toxicity in these forums
This topic was automatically closed 90 days after the last reply. New replies are no longer allowed.