I was wondering if the following would be good for enhancing the gameplay and feasible to implement.
Perhaps there can be a mechanic where individual mods or systems on a hostile ship could be targeted for tactical and strategic purposes, especially on capital ships.
For example - perhaps a cap’s jump drive could be targeted to disable it’s ability to jump to safety, or frigs could destroy it’s turrets. Perhaps the cloak could be disabled so even if the hostile can put up a good fight, it remains visible.
There are options for balancing. For example - repair may be made easier for certain mods or systems, or defensive systems might be harder to kill.
Just wondering what this great community thinks of this idea.