Found the botter.
And ISK generation is not resource generation.
It absolutely is a resource. It functions exactly like any other resource in the game, with the sole difference being that it’s not a physical item you have to carry around in your cargo.
And individuals aren’t allowed to print their own currency.
Since I’m an individual, speaking my own opinion and not on behalf of anyone, and tend to disagree with virtually everybody (“carebears” and lame high-sec ‘PvP’ wanna-bes both) it’s hard to guess which group of “you people” you’re mentally targeting here. Oh well, that’s the PvP mindset I guess. Apparently you can’t distinguish between a ‘carebear’ and someone who’s calling for more and better PvP because hey, a target’s a target, right?
lmao
You is you. And you is a carebear.
You people constantly add these little jabs when referring to anyone who’s harvesting you, because it’s literally the only “victory” you can have over them. You can’t fight back in-game, your “arguments” on the forums consist mostly of whining, so this is all you have left; you throw a “lame” or a “griefer tears” or a “gankbaby” here and there in your forum posts, and then hide behind the anonymity force field. You’re like the kid who throws a rock at the other kids making fun of them, while hiding behind their mother’s legs.
Cringy as hell.
Still having problems with actual facts, I see. By the way, when I point out that your facts are wrong, time and again, and then tell you that the argument you come back with “I’m an expert on this, trust me, I’m right” isn’t supportable, I’m not attacking your intelligence as you’ve claimed. I’m pointing out your facts and your argument-support technique are wrong. You could avoid this simply by checking your facts first, rather than endlessly stating incorrect facts and then trying to “prove” them right by saying “I have years of doing this, I train warriors, I know what I’m talking about”.
You’ve been told over and over again that what you’re doing is not posting facts. When you post data, that’s posting facts, yes. But then you try to extrapolate that action into claiming that the conclusions you draw from that data, many of which are things that are to happen in the future, are also factual.
It’s a neat little debate trick, but it’s not going to work on everyone.
When you say “wardecs stuff was literally all they did” you’re so far off the beam, you’re not even headed in the right direction. 2.0 was about criminal activity/suspect flags, and it caused most of the lame, high-sec PvPers to almost immediately cease all suspect activity because it meant they could be shot at by actual combat ships with actual guns! Good heavens! None of those PvPers want anything like that to happen! So they bailed. They quit playing. PvP activity went down. Login and player activity went up. Had virtually nothing to do with wardecs at all (except for some side-effects with remote reps and stuff.)
Except none of that actually happened, you sensationalist liar.
The suspect system was an absolute bonus for baiters, who went from killing an occasional barge or mining Thorax, to baiting much more expensive targets. PvPers didn’t quit because of that; they came back in record numbers. I know this because it’s literally what pulled me and a bunch of my friends out of our WoW break at the time, and we were reconnecting with many others who did the exact same thing. So I’m curious exactly what “fact” you’re pulling when you say dumb ■■■■ like
Then we had Crimewatch 2.0, which led directly to EVE’s best year ever, player number wise. And the so-called “PvPers” bailed en masse because now some of the consequences they are so fond of saying should apply to their targets actually applied to them. How completely unfair!
because you literally have no idea what you’re talking about, since your entire experience with PvP consists of being someone else’s victim. If you weren’t, and actually understood aggression mechanics and PvP mentality, you’d know that the suspect flag doesn’t at all act as an inhibitor to high-sec PvPers with the exception of a select few areas where the most prolific death squads operate (e.g. the Jita undock). We can fly around with suspect flags (and often do) and be completely untouched by anyone, because most of the players in this game ■■■■ themselves the second they see someone acting dangerously, and would never risk shooting a criminal due to the perceived risk. That’s why it’s called suspect baiting, and not suspect being a victim.
Facts, lol. In the past few weeks you’ve posted like one chart, and are trying to tie the information held within to every single thing you say. Are you new at this, or what?
Honestly, go back and read some of the things you’ve written about carebears in the past year, how “warriors” are an elite class, how even though your facts are always wrong, you’re still right, because hey you’re a PvPer! Superiority complex indeed. If you honestly must know, I don’t care about PvP at all. Not even enough to ‘despise’ you. PvP is a non-factor in the very minimal activities I bother to take part of in EVE.
The only reason I keep poking the lame, high-sec PvPers is exactly because of this snotty superior attitude they show all the time about lazy, disgusting greedy farming carebears hiding in high sec looking for easy profits, while the PvPers themselves are doing the exact same thing. As Teckos Peck said above “oh the irony”. Other than that I pretty much only care about the game and PvP from a theoretical, game-design viewpoint, and from that view the current PvP setup (and the ‘PvP’ types it attracts), sucks and is bad for the game.
There you go again. I said that warriors were often considered to be an elite class throughout history, but I never said that EVE PvPers are an elite class, or that EVE PvPers are the same as real-life warriors, or any other connection you’re trying to make to make yourself feel better about your own inadequacy as an EVE player. The entire thing was structured in a manner to set people like you off to rail about the “gankbabies,” as you are wont to do.
But PvPers absolutely are a better class of gamer in EVE than carebears, because they see, experience, and understand more of the game than the latter.