Topic: Factional Warfare,
Please move this post to the relevant section if it is in the wrong area of the forum. Thanks ![]()
As a returning player who focuses on Factional Warfare, my year in Eve was interesting.
Shock! The Caldari Militia were no longer at war with Minmatar Militia, now the only thing stopping me from going to Jita is the -10 Standings.
Dec 2024 I found myself returning to Eve in the middle of an insurgency fighting a militia that didn’t exist last time I played Eve. Suddenly I see Navy destroyers are a thing that exists,
The Factional Warfare system had been completely overhauled, gone was the feeding of LP into the ihub to raise the tier to get more LP.
After all these years can they really have got rid of that strange FW system so easily?
The answer is yes and no, the results of the change seemed to have stagnated things a little. There is no longer a sweeping tide of systems changing sovereignty, this year I have mostly been stuck in the same fox hole.
The FW complexes changed the amount they affect the contested level, the LP they reward and which ships can enter. The changes and rebalance continued, in 2025 we see the FW Complexes become more like the insurgency complexes. No longer is an unarmed punisher with 5 warp core stabilizers the best ship to defend a system. Frigates in general are now far less significant than they used to be for contesting systems. .
2026 has arrived and I will now get to the point.
I was wondering if there is something else that we could learn from how the insurgencies work. The mechanism of insurgencies is a periodically spawning, random epicentre of action, focusing the active players. They mobilize to the designated systems for a temporary objective. I like this.
What if normal Factional Warfare was more like the insurgencies?
Create a periodic random location of a temporary epicentre focusing the players to the action.
The way that could be done is to adjust the way the complexes work so that at the epicentre there are more complexes; with more LP rewards, more multi ship reward sites and each complex has more effect of the contested level. Systems away from the epicentre the reverse applies.
The epicentre of the war and the FOB might be close together and they might not, depending how they spawn at random. There would always be 1 in 70 chance of being the same system or 1/101 for the Gal-Cal warzone
Complexes in systems away from the epicentre spawn less frequently and give lower rewards. This encourages engagement with the insurgency because if you want the dank LP you either have to go to the epicentre of the war or to the insurgency,
Do players think a random element of this kind being introduced to FW is a good idea?
What about the existing system of faction advantage ?